added unique IDs to the Model / ModelObject / ModelVolume objects, added a copy of Model hierarchy at the Print, WIP: new Print::apply() method to update the Print's copy of Model, to update the Print's PrintObjects, to update status of the Print and PrintObjects, and to possibly stop the background processing.
428 lines
19 KiB
C++
428 lines
19 KiB
C++
#ifndef slic3r_Model_hpp_
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#define slic3r_Model_hpp_
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#include "libslic3r.h"
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#include "PrintConfig.hpp"
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#include "Layer.hpp"
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#include "Point.hpp"
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#include "TriangleMesh.hpp"
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#include "Slicing.hpp"
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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namespace Slic3r {
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class Model;
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class ModelInstance;
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class ModelMaterial;
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class ModelObject;
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class ModelVolume;
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class PresetBundle;
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class Print;
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typedef std::string t_model_material_id;
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typedef std::string t_model_material_attribute;
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typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
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typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
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typedef std::vector<ModelObject*> ModelObjectPtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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// Unique identifier of a Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial.
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// Used to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject)
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typedef size_t ModelID;
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// Base for Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial to provide a unique ID
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// to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject).
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class ModelBase
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{
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public:
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ModelID id() const { return m_id; }
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protected:
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ModelID m_id = generate_new_id();
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private:
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static inline ModelID generate_new_id() { return s_last_id ++; }
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static ModelID s_last_id;
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};
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// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial : public ModelBase
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{
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friend class Model;
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public:
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// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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t_model_material_attributes attributes;
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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DynamicPrintConfig config;
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Model* get_model() const { return m_model; }
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void apply(const t_model_material_attributes &attributes)
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{ this->attributes.insert(attributes.begin(), attributes.end()); }
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private:
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// Parent, owning this material.
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Model *m_model;
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ModelMaterial(Model *model) : m_model(model) {}
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ModelMaterial(Model *model, const ModelMaterial &other) : attributes(other.attributes), config(other.config), m_model(model) {}
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};
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
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// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
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// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
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// different rotation and different uniform scaling.
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class ModelObject : public ModelBase
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{
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friend class Model;
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public:
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std::string name;
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std::string input_file; // XXX: consider fs::path
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
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// Instances are owned by this ModelObject.
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ModelInstancePtrs instances;
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
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// ModelVolumes are owned by this ModelObject.
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ModelVolumePtrs volumes;
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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DynamicPrintConfig config;
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges;
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// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
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// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
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std::vector<coordf_t> layer_height_profile;
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// layer_height_profile is initialized when the layer editing mode is entered.
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// Only if the user really modified the layer height, layer_height_profile_valid is set
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// and used subsequently by the PrintObject.
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bool layer_height_profile_valid;
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/* This vector accumulates the total translation applied to the object by the
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center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Vec3d origin_translation;
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Model* get_model() const { return m_model; };
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(TriangleMesh &&mesh);
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ModelVolume* add_volume(const ModelVolume &volume);
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void delete_volume(size_t idx);
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void clear_volumes();
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ModelInstance* add_instance();
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ModelInstance* add_instance(const ModelInstance &instance);
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ModelInstance* add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation);
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void delete_instance(size_t idx);
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void delete_last_instance();
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void clear_instances();
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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// This bounding box is being cached.
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const BoundingBoxf3& bounding_box() const;
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void invalidate_bounding_box() { m_bounding_box_valid = false; }
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh() const;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
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TriangleMesh raw_mesh() const;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
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// This bounding box is only used for the actual slicing.
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BoundingBoxf3 raw_bounding_box() const;
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// A snug bounding box around the transformed non-modifier object volumes.
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BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
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void center_around_origin();
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void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void scale(const Vec3d &versor);
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void scale(const double s) { this->scale(Vec3d(s, s, s)); }
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void rotate(float angle, const Axis &axis);
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void rotate(float angle, const Vec3d& axis);
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void mirror(const Axis &axis);
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size_t materials_count() const;
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size_t facets_count() const;
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bool needed_repair() const;
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
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void repair();
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// Called by Print::validate() from the UI thread.
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void check_instances_print_volume_state(const BoundingBoxf3& print_volume);
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// Print object statistics to console.
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void print_info() const;
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protected:
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friend class Print;
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// Clone this ModelObject including its volumes and instances, keep the IDs of the copies equal to the original.
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// Called by Print::apply() to clone the Model / ModelObject hierarchy to the back end for background processing.
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ModelObject* clone(Model *parent);
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void set_model(Model *model) { m_model = model; }
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private:
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ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
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ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
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ModelObject& operator= (ModelObject other);
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void swap(ModelObject &other);
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~ModelObject();
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// Parent object, owning this ModelObject.
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Model *m_model;
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// Bounding box, cached.
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mutable BoundingBoxf3 m_bounding_box;
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mutable bool m_bounding_box_valid;
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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// ModelVolume instances are owned by a ModelObject.
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class ModelVolume : public ModelBase
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{
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friend class ModelObject;
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// The convex hull of this model's mesh.
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TriangleMesh m_convex_hull;
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public:
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std::string name;
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// The triangular model.
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TriangleMesh mesh;
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// Configuration parameters specific to an object model geometry or a modifier volume,
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// overriding the global Slic3r settings and the ModelObject settings.
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DynamicPrintConfig config;
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enum Type {
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MODEL_TYPE_INVALID = -1,
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MODEL_PART = 0,
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PARAMETER_MODIFIER,
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SUPPORT_ENFORCER,
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SUPPORT_BLOCKER,
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};
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// Clone this ModelVolume, keep the ID identical, set the parent to the cloned volume.
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ModelVolume* clone(ModelObject *parent) { return new ModelVolume(parent, *this); }
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// A parent object owning this modifier volume.
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ModelObject* get_object() const { return this->object; };
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Type type() const { return m_type; }
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void set_type(const Type t) { m_type = t; }
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bool is_model_part() const { return m_type == MODEL_PART; }
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bool is_modifier() const { return m_type == PARAMETER_MODIFIER; }
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bool is_support_enforcer() const { return m_type == SUPPORT_ENFORCER; }
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bool is_support_blocker() const { return m_type == SUPPORT_BLOCKER; }
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bool is_support_modifier() const { return m_type == SUPPORT_BLOCKER || m_type == SUPPORT_ENFORCER; }
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t_model_material_id material_id() const { return m_material_id; }
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void set_material_id(t_model_material_id material_id);
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ModelMaterial* material() const;
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void set_material(t_model_material_id material_id, const ModelMaterial &material);
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// Split this volume, append the result to the object owning this volume.
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// Return the number of volumes created from this one.
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// This is useful to assign different materials to different volumes of an object.
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size_t split(unsigned int max_extruders);
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ModelMaterial* assign_unique_material();
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void calculate_convex_hull();
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const TriangleMesh& get_convex_hull() const;
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TriangleMesh& get_convex_hull();
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// Helpers for loading / storing into AMF / 3MF files.
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static Type type_from_string(const std::string &s);
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static std::string type_to_string(const Type t);
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private:
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// Parent object owning this ModelVolume.
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ModelObject* object;
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// Is it an object to be printed, or a modifier volume?
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Type m_type;
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t_model_material_id m_material_id;
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ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), m_type(MODEL_PART), object(object)
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{
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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}
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ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) :
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mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), m_type(MODEL_PART), object(object) {}
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ModelVolume(ModelObject *object, const ModelVolume &other) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object)
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{
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this->set_material_id(other.material_id());
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}
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ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
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ModelBase(other), // copy the ID
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name(other.name), mesh(std::move(mesh)), config(other.config), m_type(other.m_type), object(object)
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{
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this->set_material_id(other.material_id());
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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}
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};
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// A single instance of a ModelObject.
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// Knows the affine transformation of an object.
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class ModelInstance : public ModelBase
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{
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public:
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enum EPrintVolumeState : unsigned char
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{
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PVS_Inside,
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PVS_Partly_Outside,
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PVS_Fully_Outside,
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Num_BedStates
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};
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friend class ModelObject;
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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private:
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Vec3d m_offset; // in unscaled coordinates
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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Vec3d m_scaling_factor; // Scaling factors along the three axes
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public:
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#else
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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double scaling_factor;
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Vec2d offset; // in unscaled coordinates
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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EPrintVolumeState print_volume_state;
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ModelObject* get_object() const { return this->object; }
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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const Vec3d& get_offset() const { return m_offset; }
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double get_offset(Axis axis) const { return m_offset(axis); }
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void set_offset(const Vec3d& offset) { m_offset = offset; }
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void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
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const Vec3d& get_rotation() const { return m_rotation; }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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void set_rotation(const Vec3d& rotation);
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void set_rotation(Axis axis, double rotation);
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Vec3d get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
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// Transform an external bounding box.
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BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
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// Transform an external vector.
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Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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private:
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// Parent object, owning this instance.
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ModelObject* object;
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#else
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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};
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// The print bed content.
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// Description of a triangular model with multiple materials, multiple instances with various affine transformations
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// and with multiple modifier meshes.
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// A model groups multiple objects, each object having possibly multiple instances,
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// all objects may share mutliple materials.
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class Model : public ModelBase
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{
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static unsigned int s_auto_extruder_id;
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public:
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// Materials are owned by a model and referenced by objects through t_model_material_id.
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// Single material may be shared by multiple models.
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ModelMaterialMap materials;
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// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
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ModelObjectPtrs objects;
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Model() {}
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Model(const Model &other);
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Model& operator= (Model other);
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void swap(Model &other);
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~Model() { this->clear_objects(); this->clear_materials(); }
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// XXX: use fs::path ?
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static Model read_from_file(const std::string &input_file, DynamicPrintConfig *config = nullptr, bool add_default_instances = true);
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static Model read_from_archive(const std::string &input_file, DynamicPrintConfig *config, bool add_default_instances = true);
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/// Repair the ModelObjects of the current Model.
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/// This function calls repair function on each TriangleMesh of each model object volume
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void repair();
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ModelObject* add_object();
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ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
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ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
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void delete_object(size_t idx);
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void delete_object(ModelObject* object);
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void clear_objects();
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ModelMaterial* add_material(t_model_material_id material_id);
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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ModelMaterial* get_material(t_model_material_id material_id) {
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ModelMaterialMap::iterator i = this->materials.find(material_id);
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return (i == this->materials.end()) ? nullptr : i->second;
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}
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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bool add_default_instances();
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// Returns approximate axis aligned bounding box of this model
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BoundingBoxf3 bounding_box() const;
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void center_instances_around_point(const Vec2d &point);
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void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
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TriangleMesh mesh() const;
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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// Croaks if the duplicated objects do not fit the print bed.
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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bool looks_like_multipart_object() const;
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void convert_multipart_object(unsigned int max_extruders);
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// Ensures that the min z of the model is not negative
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void adjust_min_z();
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void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
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static unsigned int get_auto_extruder_id(unsigned int max_extruders);
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static std::string get_auto_extruder_id_as_string(unsigned int max_extruders);
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static void reset_auto_extruder_id();
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};
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}
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#endif
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