89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#ifndef slic3r_SLAPrint_hpp_
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#define slic3r_SLAPrint_hpp_
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#include "PrintBase.hpp"
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#include "Point.hpp"
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//#include "SLA/SLASupportTree.hpp"
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namespace Slic3r {
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enum SLAPrintStep {
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// slapsSliceModel,
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// slapsSliceSupports,
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slapsRasterize,
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slapsCount
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};
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enum SLAPrintObjectStep {
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slaposSupportPoints,
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slaposSupportTree,
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slaposBasePool,
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slaposCount
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};
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class SLAPrint;
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class SLAPrintObject : public PrintObjectBaseWithState<Print, SLAPrintObjectStep, slaposCount>
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{
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private: // Prevents erroneous use by other classes.
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typedef PrintObjectBaseWithState<Print, SLAPrintObjectStep, slaposCount> Inherited;
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public:
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private:
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// sla::EigenMesh3D emesh;
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std::vector<Vec2f> instances;
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// Transform3f tr;
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// std::unique_ptr<sla::SLASupportTree> support_tree_ptr;
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// SlicedSupports slice_cache;
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friend SLAPrint;
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};
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/**
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* @brief This class is the high level FSM for the SLA printing process.
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*
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* It should support the background processing framework and contain the
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* metadata for the support geometries and their slicing. It should also
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* dispatch the SLA printing configuration values to the appropriate calculation
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* steps.
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*
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* TODO (decide): The last important feature is the support for visualization
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* which (at least for now) will be implemented as a method(s) returning the
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* triangle meshes or receiving the rendering canvas and drawing on that
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* directly.
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*
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* TODO: This class uses the BackgroundProcess interface to create workers and
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* manage input change events. An appropriate implementation can be derived
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* from BackgroundSlicingProcess which is now working only with the FDM Print.
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*/
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class SLAPrint : public PrintBaseWithState<SLAPrintStep, slapsCount>
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{
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private: // Prevents erroneous use by other classes.
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typedef PrintBaseWithState<SLAPrintStep, slapsCount> Inherited;
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public:
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SLAPrint() {}
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virtual ~SLAPrint() { this->clear(); }
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PrinterTechnology technology() const noexcept { return ptSLA; }
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void clear() override;
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bool empty() const override { return false; }
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ApplyStatus apply(const Model &model, const DynamicPrintConfig &config) override;
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void process() override;
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private:
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Model m_model;
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SLAPrinterConfig m_printer_config;
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SLAMaterialConfig m_material_config;
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std::vector<SLAPrintObject*> m_objects;
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friend SLAPrintObject;
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};
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} // namespace Slic3r
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#endif /* slic3r_SLAPrint_hpp_ */
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