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# OUTDATED - SEE OTHER DOCS!
# Hello, world! # Hello, world!
Welcome to mers! Start by creating a file for your mers code: Welcome to mers! Start by creating a file for your mers code:
@ -8,57 +6,223 @@ Welcome to mers! Start by creating a file for your mers code:
now run it: `mers <file>` (replace mers the location of the compiled executable if it's not in your PATH) now run it: `mers <file>` (replace mers the location of the compiled executable if it's not in your PATH)
# basic concepts # The basics
## variables To write a comment, type `//`. From here until the end of the line, whatever you write will be ignored completely.
To write a comment that spans multiple lines or ends before the end of the line, put your text between `/*` and `*/`.
a = 15 if 10 != 15 /* pretend this actually meant something... */ {
println("a: " + a.to_string()) // does something
// clones the value
b = a
a = 25
println("a: " + a.to_string())
println("b: " + b.to_string())
## if statements
// type: bool
condition = true
if condition {
println("yes")
} else { } else {
println("no") // TODO: implement this!
} }
### else-if statements To declare a new variable, `:=` is used.
number = 15 println("Hello! Please enter your name.")
if number == 10 { username := read_line()
println("ten") println("Hello, " + username)
} else if number == 15 {
println("fifteen") To change an existing variable, prefix it with `&` and use `=` instead of `:=`.
username := "<unknown>"
println("Hello! Please enter your name.")
&username = read_line()
println("Hello, " + username)
To call a function, write `function_name(argument1, argument2, argument3, ...)` with as many arguments as you need:
add(10, 25)
To avoid too many nested function calls, you can also put the first argument in front of the function and have a dot behind it:
10.add(25)
The following two lines are identical:
println(to_string(add(10, 25)))
10.add(25).to_string().println()
# Conditions - If/Else
An `if`-statement is used to only do something if a condition is met.
In mers, no brackets are necessary to do this.
You can just write `if <any condition> <what to do>`.
println("Hello! Please enter your name.")
username := read_line()
if username.len() > 0 {
println("Hello, " + username)
}
You may have noticed that the `{` and `}` shown in the example weren't mentioned before.
That's because they are totally optional! If you only want to do one thing, like the `println` in our case, you can leave them out. However, this can get messy very quickly.
println("Hello! Please enter your name.")
username := read_line()
if username.len() > 0
println("Hello, " + username)
The indentation here also isn't required - mers doesn't care about indentation. A single space is as good as any number of spaces, tabs, or newline characters.
By adding `else <what to do>` after an if statement, we can define what should happen if the condition isn't met:
println("Hello! Please enter your name.")
username := read_line()
if username.len() > 0 {
println("Hello, " + username)
} else { } else {
println("another number") println("Hello!")
} }
## switch statements # Loops - Loop
condition = true Let's force the user to give us their name.
// type: string/int
val = if condition { For this, we'll do what any not-insane person would do: Ask them repeatedly until they listen to us.
"some text"
} else { username := ""
15 loop {
} println("Hello! Please enter your name.")
// do different things depending on the type &username = read_line()
switch! val { if username.len() > 0 {
string println("text: " + val) true
int {
// we need to convert val to a string before we can use it here
println("number: " + val.to_string())
} }
} }
println("Hello, " + username)
## match statements The most obvious thing that stands out here is `loop`. This just repeatedly runs its statement.
Since mers doesn't have `break`s or `return`s, we need a different way to exit the loop.
This is done by returning `true` from the block, which is exactly what the if statement is doing.
\[...] We can simplify this by just removing the `if` entirely - if `username.len() > 0` returns `true`, we break from the loop, if it returns `false` we don't.
username := ""
loop {
println("Hello! Please enter your name.")
&username = read_line()
username.len() > 0
}
println("Hello, " + username)
There is one more thing here that I would like to change: We assign a default value to `username`, in this case an empty string `""`.
Default values like this one can lead to all kinds of unexpected behavior and, in my opinion, should be avoided whenever possible.
Luckily, mers' `loop` can actually return something - specifically, it returns the `match` of the inner statement, if there is one.
Sounds quite abstract, but is very simple once you understand matching.
# Matching
In mers, some values match and some don't.
This is often used for advanced conditions, but we also need it to break from a loop.
- Values that don't match are an empty tuple `[]`, `false`, and enums.
- Tuples of length 1 match with the value contained in them: `[4]` becomes `4`.
- Other values match and don't change: `true` becomes `true`, `"some text"` becomes `"some text"`.
# Loops... again
The actual reason the loop stops once we return `true` is because `true` is a value that matches.
We didn't do anything with it, but the loop actually returned `true` in the previous example.
Since the value we want to get out of the loop is the `username`, not just `true`, we have to return the username from the loop:
username := loop {
println("Hello! Please enter your name.")
input := read_line()
if input.len() > 0 {
input
}
}
println("Hello, " + username)
If the input isn't empty, we return it from the loop since a value of type `string` will match. The value is then assigned to `username` and printed.
# Match statements
Match statements let you define multiple conditions in a row.
Their superpower is that they use matching, while `if` statements just use `bool`s (`true` and `false`).
One of my favorite examples for mers' strength is this:
input := read_line()
number := match {
input.parse_int() n n
input.parse_float() n n
[true] [] []
}
number.debug()
Unfortunately, this needs quite a lengthy explanation.
First, `parse_int()` and `parse_float()`. These are functions that take a string as their argument and return `[]/int` or `[]/float`.
They try to read a number from the text and return it. If this fails, they return `[]`.
Conveniently (except not - this is obviously on purpose), `[]` doesn't match while `int` and `float` values do.
This is where the magic happens: the `match` statement.
Between the `{` and the `}`, you can put as many "match arms" as you want.
Each of these arms consists of three statements: the condition, something to assign the value to, and an action.
Let's look at the match arm `input.parse_int() n n`.
The three statements here are `input.parse_int()` (condition), `n` (assign_to), and `n` (action).
If the input isn't a number, `input.parse_int()` will return `[]`. Since this doesn't match, the second match arm (`input.parse_float()`) will try to parse it to a float instead.
If the input is a number, `input.parse_int()` will return an `int`. Since this matches, the match arm will be executed.
First, the matched value - the `int` - will be assigned to `n`. the assign_to part behaves like the left side of a `:=` expression, with the matched `int` in the right.
Finally, the action statement uses our new variable `n` which contains the number we have parsed and returns it from the match statement.
Since the two arms in the match statement return `int` and `float`, the match statement will return `int/float/[]`.
To get rid of the `[]`, we need to add a third arm: `[true] [] "default value"`. `[true]` is a value that the compiler knows will always match - a tuple of length 1. Assigning something to an empty tuple `[]` just gets rid of the value.
The return type is now `int/float/string`.
Finally, we `debug()` the variable. Debug is a builtin function that prints the expected type (statically determined at compile-time), the actual type, and the value.
If we input `12.3`, it outputs `int/float/[] :: float :: 12.3`.
If we input `9`, it outputs `int/float/[] :: int :: 9`.
# Switch statements
As demonstrated in the previous example, variables (and all values) in mers can have a type that actually represents a list of possible types.
If you wish to filter the types, you can use the `switch` statement.
For example, here we only print "Number: _" if x is actually a number.
x := if true 10 else "text"
switch x {
int num println("Number: " + num.to_string())
}
In most cases, you should use `switch!` instead of `switch`.
This simply forces you to handle all possible types `x` could have:
x := if true 10 else "text"
switch! x {
int num println("Number: " + num.to_string())
}
After adding the `!`, mers will refuse to compile:
> Switch! statement, but not all types covered. Types to cover: string
To fix this, we have to cover the `string` type:
x := if true 10 else "text"
switch! x {
int num println("Number: " + num.to_string())
string s println("String: " + s)
}
We have now covered every possible type `x` can have, and mers happily accepts the `!`.
By adding the `!`, mers will not add `[]` to the switch statement's output type, since one of the arms will always be executed and provide some value that eliminates the need for a `[]` fallback.
# Loops - For
Mers also has a for loop. The syntax for it is `for <assign_to> <iterator> <what_to_do>`, for example `for number [1, 2, 4, 8, 16, ...] { println("Number: " + number.to_string()) }`.
The `...]` indicates that this is a list instead of a tuple. In this case, it doesn't make a difference, but lists are more common in for loops which is why this is what the example uses.
Just like normal `loop`s, the for loop will exit if `<what_to_do>` returns a value that matches.
If you want custom iterators, all you need is a function that takes no arguments and returns any value. If the returned value matches, it is assigned and the loop will run. If it doesn't match, the loop will exit.
# END
The best way to learn about mers is to use it. If you get stuck, a look at the examples or the syntax cheat sheet may help. Good luck, have fun!