musicdb/musicdb-client/src/gui_library.rs

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2023-08-13 23:58:53 +02:00
use musicdb_lib::data::{database::Database, AlbumId, ArtistId, SongId};
use regex::{Regex, RegexBuilder};
use speedy2d::{
color::Color,
dimen::Vec2,
shape::Rectangle,
window::{MouseButton, VirtualKeyCode},
};
use crate::{
gui::{Dragging, DrawInfo, GuiAction, GuiElem, GuiElemCfg, GuiElemTrait},
gui_base::ScrollBox,
gui_text::{Label, TextField},
gui_wrappers::WithFocusHotkey,
};
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/*
This is responsible for showing the library,
with Regex search and drag-n-drop.
*/
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#[derive(Clone)]
pub struct LibraryBrowser {
config: GuiElemCfg,
pub children: Vec<GuiElem>,
search_artist: String,
search_artist_regex: Option<Regex>,
search_album: String,
search_album_regex: Option<Regex>,
search_song: String,
search_song_regex: Option<Regex>,
}
fn search_regex_new(pat: &str) -> Result<Regex, regex::Error> {
RegexBuilder::new(pat)
.unicode(true)
.case_insensitive(true)
.build()
}
impl LibraryBrowser {
pub fn new(config: GuiElemCfg) -> Self {
let search_artist = TextField::new(
GuiElemCfg::at(Rectangle::from_tuples((0.01, 0.01), (0.45, 0.05))),
"artist".to_string(),
Color::GRAY,
Color::WHITE,
);
let search_album = TextField::new(
GuiElemCfg::at(Rectangle::from_tuples((0.55, 0.01), (0.99, 0.05))),
"album".to_string(),
Color::GRAY,
Color::WHITE,
);
let search_song = WithFocusHotkey::new_ctrl(
VirtualKeyCode::F,
TextField::new(
GuiElemCfg::at(Rectangle::from_tuples((0.01, 0.06), (0.99, 0.1))),
"song".to_string(),
Color::GRAY,
Color::WHITE,
),
);
let library_scroll_box = ScrollBox::new(
GuiElemCfg::at(Rectangle::from_tuples((0.0, 0.1), (1.0, 1.0))),
crate::gui_base::ScrollBoxSizeUnit::Pixels,
vec![],
);
Self {
config,
children: vec![
GuiElem::new(search_artist),
GuiElem::new(search_album),
GuiElem::new(search_song),
GuiElem::new(library_scroll_box),
],
search_artist: String::new(),
search_artist_regex: None,
search_album: String::new(),
search_album_regex: None,
search_song: String::new(),
search_song_regex: None,
}
}
}
impl GuiElemTrait for LibraryBrowser {
fn config(&self) -> &GuiElemCfg {
&self.config
}
fn config_mut(&mut self) -> &mut GuiElemCfg {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut GuiElem> + '_> {
Box::new(self.children.iter_mut())
}
fn any(&self) -> &dyn std::any::Any {
self
}
fn any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn clone_gui(&self) -> Box<dyn GuiElemTrait> {
Box::new(self.clone())
}
fn draw(&mut self, info: &mut DrawInfo, _g: &mut speedy2d::Graphics2D) {
let mut search_changed = false;
{
let v = &mut self.children[0].try_as_mut::<TextField>().unwrap().children[0]
.try_as_mut::<Label>()
.unwrap()
.content;
if self.search_artist != *v.get_text() {
search_changed = true;
self.search_artist = v.get_text().clone();
self.search_artist_regex = search_regex_new(&self.search_artist).ok();
*v.color() = if self.search_artist_regex.is_some() {
Color::WHITE
} else {
Color::RED
};
}
}
{
let v = &mut self.children[1].try_as_mut::<TextField>().unwrap().children[0]
.try_as_mut::<Label>()
.unwrap()
.content;
if self.search_album != *v.get_text() {
search_changed = true;
self.search_album = v.get_text().clone();
self.search_album_regex = search_regex_new(&self.search_album).ok();
*v.color() = if self.search_album_regex.is_some() {
Color::WHITE
} else {
Color::RED
};
}
}
{
let v = &mut self.children[2]
.try_as_mut::<WithFocusHotkey<TextField>>()
.unwrap()
.inner
.children[0]
.try_as_mut::<Label>()
.unwrap()
.content;
if self.search_song != *v.get_text() {
search_changed = true;
self.search_song = v.get_text().clone();
self.search_song_regex = search_regex_new(&self.search_song).ok();
*v.color() = if self.search_song_regex.is_some() {
Color::WHITE
} else {
Color::RED
};
}
}
if self.config.redraw || search_changed || info.pos.size() != self.config.pixel_pos.size() {
self.config.redraw = false;
self.update_list(&info.database, info.line_height);
}
}
fn updated_library(&mut self) {
self.config.redraw = true;
}
}
impl LibraryBrowser {
fn update_list(&mut self, db: &Database, line_height: f32) {
let song_height = line_height;
let artist_height = song_height * 3.0;
let album_height = song_height * 2.0;
// sort artists by name
let mut artists = db.artists().iter().collect::<Vec<_>>();
artists.sort_by_key(|v| &v.1.name);
let mut gui_elements = vec![];
for (artist_id, artist) in artists {
if self.search_artist.is_empty()
|| self
.search_artist_regex
.as_ref()
.is_some_and(|regex| regex.is_match(&artist.name))
{
let mut artist_gui = Some((
GuiElem::new(ListArtist::new(
GuiElemCfg::default(),
*artist_id,
artist.name.clone(),
)),
artist_height,
));
for song_id in &artist.singles {
if let Some(song) = db.songs().get(song_id) {
if self.search_song.is_empty()
|| self
.search_song_regex
.as_ref()
.is_some_and(|regex| regex.is_match(&song.title))
{
if let Some(g) = artist_gui.take() {
gui_elements.push(g);
}
gui_elements.push((
GuiElem::new(ListSong::new(
GuiElemCfg::default(),
*song_id,
song.title.clone(),
)),
song_height,
));
}
}
}
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for album_id in &artist.albums {
if let Some(album) = db.albums().get(album_id) {
if self.search_album.is_empty()
|| self
.search_album_regex
.as_ref()
.is_some_and(|regex| regex.is_match(&album.name))
{
let mut album_gui = Some((
GuiElem::new(ListAlbum::new(
GuiElemCfg::default(),
*album_id,
album.name.clone(),
)),
album_height,
));
for song_id in &album.songs {
if let Some(song) = db.songs().get(song_id) {
if self.search_song.is_empty()
|| self
.search_song_regex
.as_ref()
.is_some_and(|regex| regex.is_match(&song.title))
{
if let Some(g) = artist_gui.take() {
gui_elements.push(g);
}
if let Some(g) = album_gui.take() {
gui_elements.push(g);
}
gui_elements.push((
GuiElem::new(ListSong::new(
GuiElemCfg::default(),
*song_id,
song.title.clone(),
)),
song_height,
));
}
}
}
}
}
}
}
}
let scroll_box = self.children[3].try_as_mut::<ScrollBox>().unwrap();
scroll_box.children = gui_elements;
scroll_box.config_mut().redraw = true;
}
}
#[derive(Clone)]
struct ListArtist {
config: GuiElemCfg,
id: ArtistId,
children: Vec<GuiElem>,
mouse_pos: Vec2,
}
impl ListArtist {
pub fn new(config: GuiElemCfg, id: ArtistId, name: String) -> Self {
let label = Label::new(
GuiElemCfg::default(),
name,
Color::from_int_rgb(81, 24, 125),
None,
Vec2::new(0.0, 0.5),
);
Self {
config: config.w_mouse(),
id,
children: vec![GuiElem::new(label)],
mouse_pos: Vec2::ZERO,
}
}
}
impl GuiElemTrait for ListArtist {
fn config(&self) -> &GuiElemCfg {
&self.config
}
fn config_mut(&mut self) -> &mut GuiElemCfg {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut GuiElem> + '_> {
Box::new(self.children.iter_mut())
}
fn any(&self) -> &dyn std::any::Any {
self
}
fn any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn clone_gui(&self) -> Box<dyn GuiElemTrait> {
Box::new(self.clone())
}
fn draw(&mut self, info: &mut DrawInfo, _g: &mut speedy2d::Graphics2D) {
self.mouse_pos = Vec2::new(
info.mouse_pos.x - self.config.pixel_pos.top_left().x,
info.mouse_pos.y - self.config.pixel_pos.top_left().y,
);
}
fn mouse_down(&mut self, button: MouseButton) -> Vec<GuiAction> {
if button == MouseButton::Left {
let mouse_pos = self.mouse_pos;
let w = self.config.pixel_pos.width();
let h = self.config.pixel_pos.height();
let mut el = GuiElem::new(self.clone());
vec![GuiAction::SetDragging(Some((
Dragging::Artist(self.id),
Some(Box::new(move |i, g| {
let sw = i.pos.width();
let sh = i.pos.height();
let x = (i.mouse_pos.x - mouse_pos.x) / sw;
let y = (i.mouse_pos.y - mouse_pos.y) / sh;
el.inner.config_mut().pos =
Rectangle::from_tuples((x, y), (x + w / sw, y + h / sh));
el.draw(i, g)
})),
)))]
} else {
vec![]
}
}
}
#[derive(Clone)]
struct ListAlbum {
config: GuiElemCfg,
id: AlbumId,
children: Vec<GuiElem>,
mouse_pos: Vec2,
}
impl ListAlbum {
pub fn new(config: GuiElemCfg, id: AlbumId, name: String) -> Self {
let label = Label::new(
GuiElemCfg::default(),
name,
Color::from_int_rgb(8, 61, 47),
None,
Vec2::new(0.0, 0.5),
);
Self {
config: config.w_mouse(),
id,
children: vec![GuiElem::new(label)],
mouse_pos: Vec2::ZERO,
}
}
}
impl GuiElemTrait for ListAlbum {
fn config(&self) -> &GuiElemCfg {
&self.config
}
fn config_mut(&mut self) -> &mut GuiElemCfg {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut GuiElem> + '_> {
Box::new(self.children.iter_mut())
}
fn any(&self) -> &dyn std::any::Any {
self
}
fn any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn clone_gui(&self) -> Box<dyn GuiElemTrait> {
Box::new(self.clone())
}
fn draw(&mut self, info: &mut DrawInfo, _g: &mut speedy2d::Graphics2D) {
self.mouse_pos = Vec2::new(
info.mouse_pos.x - self.config.pixel_pos.top_left().x,
info.mouse_pos.y - self.config.pixel_pos.top_left().y,
);
}
fn mouse_down(&mut self, button: MouseButton) -> Vec<GuiAction> {
if button == MouseButton::Left {
let mouse_pos = self.mouse_pos;
let w = self.config.pixel_pos.width();
let h = self.config.pixel_pos.height();
let mut el = GuiElem::new(self.clone());
vec![GuiAction::SetDragging(Some((
Dragging::Album(self.id),
Some(Box::new(move |i, g| {
let sw = i.pos.width();
let sh = i.pos.height();
let x = (i.mouse_pos.x - mouse_pos.x) / sw;
let y = (i.mouse_pos.y - mouse_pos.y) / sh;
el.inner.config_mut().pos =
Rectangle::from_tuples((x, y), (x + w / sw, y + h / sh));
el.draw(i, g)
})),
)))]
} else {
vec![]
}
}
}
#[derive(Clone)]
struct ListSong {
config: GuiElemCfg,
id: SongId,
children: Vec<GuiElem>,
mouse_pos: Vec2,
}
impl ListSong {
pub fn new(config: GuiElemCfg, id: SongId, name: String) -> Self {
let label = Label::new(
GuiElemCfg::default(),
name,
Color::from_int_rgb(175, 175, 175),
None,
Vec2::new(0.0, 0.5),
);
Self {
config: config.w_mouse(),
id,
children: vec![GuiElem::new(label)],
mouse_pos: Vec2::ZERO,
}
}
}
impl GuiElemTrait for ListSong {
fn config(&self) -> &GuiElemCfg {
&self.config
}
fn config_mut(&mut self) -> &mut GuiElemCfg {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut GuiElem> + '_> {
Box::new(self.children.iter_mut())
}
fn any(&self) -> &dyn std::any::Any {
self
}
fn any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn clone_gui(&self) -> Box<dyn GuiElemTrait> {
Box::new(self.clone())
}
fn draw(&mut self, info: &mut DrawInfo, _g: &mut speedy2d::Graphics2D) {
self.mouse_pos = Vec2::new(
info.mouse_pos.x - self.config.pixel_pos.top_left().x,
info.mouse_pos.y - self.config.pixel_pos.top_left().y,
);
}
fn mouse_down(&mut self, button: MouseButton) -> Vec<GuiAction> {
if button == MouseButton::Left {
let mouse_pos = self.mouse_pos;
let w = self.config.pixel_pos.width();
let h = self.config.pixel_pos.height();
let mut el = GuiElem::new(self.clone());
vec![GuiAction::SetDragging(Some((
Dragging::Song(self.id),
Some(Box::new(move |i, g| {
let sw = i.pos.width();
let sh = i.pos.height();
let x = (i.mouse_pos.x - mouse_pos.x) / sw;
let y = (i.mouse_pos.y - mouse_pos.y) / sh;
el.inner.config_mut().pos =
Rectangle::from_tuples((x, y), (x + w / sw, y + h / sh));
el.draw(i, g)
})),
)))]
} else {
vec![]
}
}
}