2023-08-13 23:58:53 +02:00
|
|
|
use std::rc::Rc;
|
|
|
|
|
|
|
|
use speedy2d::{
|
|
|
|
color::Color,
|
|
|
|
dimen::Vec2,
|
|
|
|
font::{FormattedTextBlock, TextLayout, TextOptions},
|
|
|
|
shape::Rectangle,
|
|
|
|
window::{ModifiersState, MouseButton},
|
|
|
|
};
|
|
|
|
|
|
|
|
use crate::gui::{GuiAction, GuiElem, GuiElemCfg, GuiElemTrait};
|
|
|
|
|
2023-08-14 00:58:31 +02:00
|
|
|
/*
|
|
|
|
|
|
|
|
Some basic structs to use everywhere,
|
|
|
|
except they are all text-related.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
2023-08-13 23:58:53 +02:00
|
|
|
#[derive(Clone)]
|
|
|
|
pub struct Label {
|
|
|
|
config: GuiElemCfg,
|
|
|
|
children: Vec<GuiElem>,
|
|
|
|
pub content: Content,
|
|
|
|
pub pos: Vec2,
|
|
|
|
}
|
|
|
|
#[derive(Clone)]
|
|
|
|
pub struct Content {
|
|
|
|
text: String,
|
|
|
|
color: Color,
|
|
|
|
background: Option<Color>,
|
|
|
|
formatted: Option<Rc<FormattedTextBlock>>,
|
|
|
|
}
|
|
|
|
impl Content {
|
|
|
|
pub fn get_text(&self) -> &String {
|
|
|
|
&self.text
|
|
|
|
}
|
|
|
|
pub fn get_color(&self) -> &Color {
|
|
|
|
&self.color
|
|
|
|
}
|
|
|
|
/// causes text layout reset
|
|
|
|
pub fn text(&mut self) -> &mut String {
|
|
|
|
self.formatted = None;
|
|
|
|
&mut self.text
|
|
|
|
}
|
|
|
|
pub fn color(&mut self) -> &mut Color {
|
|
|
|
&mut self.color
|
|
|
|
}
|
|
|
|
}
|
|
|
|
impl Label {
|
|
|
|
pub fn new(
|
|
|
|
config: GuiElemCfg,
|
|
|
|
text: String,
|
|
|
|
color: Color,
|
|
|
|
background: Option<Color>,
|
|
|
|
pos: Vec2,
|
|
|
|
) -> Self {
|
|
|
|
Self {
|
|
|
|
config,
|
|
|
|
children: vec![],
|
|
|
|
content: Content {
|
|
|
|
text,
|
|
|
|
color,
|
|
|
|
background,
|
|
|
|
formatted: None,
|
|
|
|
},
|
|
|
|
pos,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
impl GuiElemTrait for Label {
|
|
|
|
fn config(&self) -> &GuiElemCfg {
|
|
|
|
&self.config
|
|
|
|
}
|
|
|
|
fn config_mut(&mut self) -> &mut GuiElemCfg {
|
|
|
|
&mut self.config
|
|
|
|
}
|
|
|
|
fn children(&mut self) -> Box<dyn Iterator<Item = &mut GuiElem> + '_> {
|
|
|
|
Box::new(self.children.iter_mut())
|
|
|
|
}
|
|
|
|
fn any(&self) -> &dyn std::any::Any {
|
|
|
|
self
|
|
|
|
}
|
|
|
|
fn any_mut(&mut self) -> &mut dyn std::any::Any {
|
|
|
|
self
|
|
|
|
}
|
|
|
|
fn clone_gui(&self) -> Box<dyn GuiElemTrait> {
|
|
|
|
Box::new(self.clone())
|
|
|
|
}
|
|
|
|
fn draw(&mut self, info: &mut crate::gui::DrawInfo, g: &mut speedy2d::Graphics2D) {
|
|
|
|
if self.config.pixel_pos.size() != info.pos.size() {
|
|
|
|
// resize
|
|
|
|
self.content.formatted = None;
|
|
|
|
}
|
|
|
|
let text = if let Some(text) = &self.content.formatted {
|
|
|
|
text
|
|
|
|
} else {
|
|
|
|
let l = info
|
|
|
|
.font
|
|
|
|
.layout_text(&self.content.text, 1.0, TextOptions::new());
|
|
|
|
let l = info.font.layout_text(
|
|
|
|
&self.content.text,
|
|
|
|
(info.pos.width() / l.width()).min(info.pos.height() / l.height()),
|
|
|
|
TextOptions::new(),
|
|
|
|
);
|
|
|
|
self.content.formatted = Some(l);
|
|
|
|
self.content.formatted.as_ref().unwrap()
|
|
|
|
};
|
|
|
|
let top_left = Vec2::new(
|
|
|
|
info.pos.top_left().x + self.pos.x * (info.pos.width() - text.width()),
|
|
|
|
info.pos.top_left().y + self.pos.y * (info.pos.height() - text.height()),
|
|
|
|
);
|
|
|
|
if let Some(bg) = self.content.background {
|
|
|
|
g.draw_rectangle(
|
|
|
|
Rectangle::new(
|
|
|
|
top_left,
|
|
|
|
Vec2::new(top_left.x + text.width(), top_left.y + text.height()),
|
|
|
|
),
|
|
|
|
bg,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
g.draw_text(top_left, self.content.color, text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO! this, but requires keyboard events first
|
|
|
|
|
|
|
|
/// a single-line text fields for users to type text into.
|
|
|
|
#[derive(Clone)]
|
|
|
|
pub struct TextField {
|
|
|
|
config: GuiElemCfg,
|
|
|
|
pub children: Vec<GuiElem>,
|
|
|
|
}
|
|
|
|
impl TextField {
|
|
|
|
pub fn new(config: GuiElemCfg, hint: String, color_hint: Color, color_input: Color) -> Self {
|
|
|
|
Self {
|
|
|
|
config: config.w_mouse().w_keyboard_focus(),
|
|
|
|
children: vec![
|
|
|
|
GuiElem::new(Label::new(
|
|
|
|
GuiElemCfg::default(),
|
|
|
|
String::new(),
|
|
|
|
color_input,
|
|
|
|
None,
|
|
|
|
Vec2::new(0.0, 0.5),
|
|
|
|
)),
|
|
|
|
GuiElem::new(Label::new(
|
|
|
|
GuiElemCfg::default(),
|
|
|
|
hint,
|
|
|
|
color_hint,
|
|
|
|
None,
|
|
|
|
Vec2::new(0.0, 0.5),
|
|
|
|
)),
|
|
|
|
],
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
impl GuiElemTrait for TextField {
|
|
|
|
fn config(&self) -> &GuiElemCfg {
|
|
|
|
&self.config
|
|
|
|
}
|
|
|
|
fn config_mut(&mut self) -> &mut GuiElemCfg {
|
|
|
|
&mut self.config
|
|
|
|
}
|
|
|
|
fn children(&mut self) -> Box<dyn Iterator<Item = &mut GuiElem> + '_> {
|
|
|
|
Box::new(self.children.iter_mut())
|
|
|
|
}
|
|
|
|
fn any(&self) -> &dyn std::any::Any {
|
|
|
|
self
|
|
|
|
}
|
|
|
|
fn any_mut(&mut self) -> &mut dyn std::any::Any {
|
|
|
|
self
|
|
|
|
}
|
|
|
|
fn clone_gui(&self) -> Box<dyn GuiElemTrait> {
|
|
|
|
Box::new(self.clone())
|
|
|
|
}
|
|
|
|
fn draw(&mut self, info: &mut crate::gui::DrawInfo, g: &mut speedy2d::Graphics2D) {
|
|
|
|
let (t, c) = if info.has_keyboard_focus {
|
|
|
|
(3.0, Color::WHITE)
|
|
|
|
} else {
|
|
|
|
(1.0, Color::GRAY)
|
|
|
|
};
|
|
|
|
g.draw_line(info.pos.top_left(), info.pos.top_right(), t, c);
|
|
|
|
g.draw_line(info.pos.bottom_left(), info.pos.bottom_right(), t, c);
|
|
|
|
g.draw_line(info.pos.top_left(), info.pos.bottom_left(), t, c);
|
|
|
|
g.draw_line(info.pos.top_right(), info.pos.bottom_right(), t, c);
|
|
|
|
}
|
|
|
|
fn mouse_pressed(&mut self, button: MouseButton) -> Vec<GuiAction> {
|
|
|
|
self.config.request_keyboard_focus = true;
|
|
|
|
vec![GuiAction::ResetKeyboardFocus]
|
|
|
|
}
|
|
|
|
fn char_focus(&mut self, modifiers: ModifiersState, key: char) -> Vec<GuiAction> {
|
|
|
|
if !(modifiers.ctrl() || modifiers.alt() || modifiers.logo()) && !key.is_control() {
|
|
|
|
let content = &mut self.children[0].try_as_mut::<Label>().unwrap().content;
|
|
|
|
let was_empty = content.get_text().is_empty();
|
|
|
|
content.text().push(key);
|
|
|
|
if was_empty {
|
|
|
|
self.children[1].inner.config_mut().enabled = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
vec![]
|
|
|
|
}
|
|
|
|
fn key_focus(
|
|
|
|
&mut self,
|
|
|
|
modifiers: ModifiersState,
|
|
|
|
down: bool,
|
|
|
|
key: Option<speedy2d::window::VirtualKeyCode>,
|
|
|
|
_scan: speedy2d::window::KeyScancode,
|
|
|
|
) -> Vec<GuiAction> {
|
|
|
|
if down
|
|
|
|
&& !(modifiers.alt() || modifiers.logo())
|
|
|
|
&& key == Some(speedy2d::window::VirtualKeyCode::Backspace)
|
|
|
|
{
|
|
|
|
let content = &mut self.children[0].try_as_mut::<Label>().unwrap().content;
|
|
|
|
if !content.get_text().is_empty() {
|
|
|
|
if modifiers.ctrl() {
|
|
|
|
for s in [true, false, true] {
|
|
|
|
while !content.get_text().is_empty()
|
|
|
|
&& content.get_text().ends_with(' ') == s
|
|
|
|
{
|
|
|
|
content.text().pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
content.text().pop();
|
|
|
|
}
|
|
|
|
if content.get_text().is_empty() {
|
|
|
|
self.children[1].inner.config_mut().enabled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
vec![]
|
|
|
|
}
|
|
|
|
}
|