add reshuffling and update queue ui in client

This commit is contained in:
Mark
2025-03-01 12:06:45 +01:00
parent f1dd980b52
commit b8e729d81c
7 changed files with 195 additions and 100 deletions

View File

@@ -59,7 +59,7 @@ impl QueueViewer {
QueueContent::Folder(musicdb_lib::data::queue::QueueFolder {
index: 0,
content: vec![],
name: "in loop".to_string(),
name: String::new(),
order: None,
})
.into(),
@@ -79,7 +79,7 @@ impl QueueViewer {
QueueContent::Folder(musicdb_lib::data::queue::QueueFolder {
index: 0,
content: vec![],
name: "in loop".to_string(),
name: String::new(),
order: None,
})
.into(),
@@ -255,7 +255,7 @@ impl GuiElem for QueueViewer {
&mut h,
vec![],
true,
true,
false,
);
let scroll_box = &mut self.c_scroll_box;
scroll_box.children = c;
@@ -279,20 +279,32 @@ fn queue_gui(
target_h: &mut Vec<f32>,
path: Vec<usize>,
current: bool,
skip_folder: bool,
) {
skip_first: bool,
) -> Option<Box<dyn GuiElem>> {
let mut out = None;
let mut push = |target: &mut Vec<_>, e| {
if skip_first && out.is_none() {
out = Some(e);
} else {
target.push(e);
}
};
let is_root = path.is_empty();
let cfg = GuiElemCfg::at(Rectangle::from_tuples((depth, 0.0), (1.0, 1.0)));
match queue.content() {
QueueContent::Song(id) => {
if let Some(s) = db.songs().get(id) {
target.push(Box::new(QueueSong::new(
cfg,
path,
s.clone(),
current,
db,
depth_inc_by * 0.33,
)));
push(
target,
Box::new(QueueSong::new(
cfg,
path,
s.clone(),
current,
db,
depth_inc_by * 0.33,
)),
);
target_h.push(line_height * 1.75);
}
}
@@ -303,15 +315,12 @@ fn queue_gui(
name: _,
order: _,
} = qf;
if !skip_folder {
target.push(Box::new(QueueFolder::new(
cfg.clone(),
path.clone(),
qf.clone(),
current,
)));
target_h.push(line_height * 0.8);
let mut folder = QueueFolder::new(cfg.clone(), path.clone(), qf.clone(), current);
if skip_first || is_root {
folder.no_ins_before = true;
}
push(target, Box::new(folder));
target_h.push(line_height * 0.8);
for (i, q) in qf.iter().enumerate() {
let mut p = path.clone();
p.push(i);
@@ -328,26 +337,22 @@ fn queue_gui(
false,
);
}
if !skip_folder {
if !is_root {
let mut p1 = path;
let p2 = p1.pop().unwrap_or(0) + 1;
target.push(Box::new(QueueIndentEnd::new(cfg, (p1, p2))));
push(target, Box::new(QueueIndentEnd::new(cfg, (p1, p2))));
target_h.push(line_height * 0.4);
}
}
QueueContent::Loop(_, _, inner) => {
let mut p = path.clone();
p.push(0);
let mut p1 = path.clone();
let p2 = p1.pop().unwrap_or(0) + 1;
target.push(Box::new(QueueLoop::new(
cfg.clone(),
path,
queue.clone(),
current,
)));
target_h.push(line_height * 0.8);
queue_gui(
let i = target.len();
push(
target,
Box::new(QueueLoop::new(cfg.clone(), path, queue.clone(), current)),
);
if let Some(mut inner) = queue_gui(
&inner,
db,
depth,
@@ -358,11 +363,17 @@ fn queue_gui(
p,
current,
true,
);
target.push(Box::new(QueueIndentEnd::new(cfg, (p1, p2))));
target_h.push(line_height * 0.4);
) {
inner.config_mut().pos = Rectangle::from_tuples((0.5, 0.0), (1.0, 1.0));
target[i]
.any_mut()
.downcast_mut::<QueueLoop>()
.unwrap()
.inner = Some(inner);
}
}
}
out
}
struct QueueEmptySpaceDragHandler {
@@ -658,6 +669,7 @@ struct QueueFolder {
queue: musicdb_lib::data::queue::QueueFolder,
current: bool,
insert_into: bool,
no_ins_before: bool,
mouse: bool,
mouse_pos: Vec2,
copy: bool,
@@ -678,12 +690,7 @@ impl QueueFolder {
order,
} = &queue;
Self {
config: if path.is_empty() {
config
} else {
config.w_mouse().w_keyboard_watch()
}
.w_drag_target(),
config: config.w_mouse().w_keyboard_watch().w_drag_target(),
c_name: Label::new(
GuiElemCfg::default(),
format!(
@@ -704,6 +711,7 @@ impl QueueFolder {
queue,
current,
insert_into: false,
no_ins_before: false,
mouse: false,
mouse_pos: Vec2::ZERO,
copy: false,
@@ -741,7 +749,8 @@ impl GuiElem for QueueFolder {
self
}
fn draw(&mut self, info: &mut DrawInfo, g: &mut speedy2d::Graphics2D) {
self.insert_into = info.mouse_pos.y > info.pos.top_left().y + info.pos.height() * 0.5;
self.insert_into = self.no_ins_before
|| info.mouse_pos.y > info.pos.top_left().y + info.pos.height() * 0.5;
if !self.always_copy && info.dragging.is_some() && info.pos.contains(info.mouse_pos) {
g.draw_rectangle(
if self.insert_into {
@@ -789,7 +798,7 @@ impl GuiElem for QueueFolder {
return vec![GuiAction::SendToServer(if self.queue.order.is_some() {
Action::QueueUnshuffle(self.path.clone())
} else {
Action::QueueShuffle(self.path.clone())
Action::QueueShuffle(self.path.clone(), 1)
})];
}
vec![]
@@ -816,7 +825,7 @@ impl GuiElem for QueueFolder {
_key: Option<VirtualKeyCode>,
_scan: speedy2d::window::KeyScancode,
) -> Vec<GuiAction> {
self.copy = modifiers.ctrl();
self.copy = self.always_copy || modifiers.ctrl();
vec![]
}
fn dragged(&mut self, e: &mut EventInfo, dragged: Dragging) -> Vec<GuiAction> {
@@ -923,6 +932,7 @@ struct QueueLoop {
copy: bool,
always_copy: bool,
copy_on_mouse_down: bool,
inner: Option<Box<dyn GuiElem>>,
}
impl QueueLoop {
pub fn new(config: GuiElemCfg, path: Vec<usize>, queue: Queue, current: bool) -> Self {
@@ -948,6 +958,7 @@ impl QueueLoop {
copy: false,
always_copy: false,
copy_on_mouse_down: false,
inner: None,
}
}
fn alwayscopy(mut self) -> Self {
@@ -979,7 +990,15 @@ impl GuiElem for QueueLoop {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
Box::new(self.children.iter_mut().map(|v| v.elem_mut()))
if let Some(inner) = &mut self.inner {
Box::new(
[inner.elem_mut()]
.into_iter()
.chain(self.children.iter_mut().map(|v| v.elem_mut())),
)
} else {
Box::new(self.children.iter_mut().map(|v| v.elem_mut()))
}
}
fn any(&self) -> &dyn std::any::Any {
self
@@ -1018,6 +1037,14 @@ impl GuiElem for QueueLoop {
info.mouse_pos.y - self.config.pixel_pos.top_left().y,
);
}
let pos = Rectangle::new(
*info.pos.top_left(),
Vec2::new(
(info.pos.top_left().x + info.pos.bottom_right().x) / 2.0,
info.pos.bottom_right().y,
),
);
let ppos = std::mem::replace(&mut info.pos, pos);
generic_queue_draw(
info,
&self.path,
@@ -1025,6 +1052,7 @@ impl GuiElem for QueueLoop {
&mut self.mouse,
self.copy_on_mouse_down,
);
info.pos = ppos;
}
fn mouse_down(&mut self, e: &mut EventInfo, button: MouseButton) -> Vec<GuiAction> {
if button == MouseButton::Left && e.take() {