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	fix bug with Multiple action broadcasting twice
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				| @ -573,6 +573,8 @@ impl Database { | |||||||
|             Action::NextSong if self.queue.is_almost_empty() => (), |             Action::NextSong if self.queue.is_almost_empty() => (), | ||||||
|             Action::Pause if !self.playing => (), |             Action::Pause if !self.playing => (), | ||||||
|             Action::Resume if self.playing => (), |             Action::Resume if self.playing => (), | ||||||
|  |             // will be broadcast individually
 | ||||||
|  |             Action::Multiple(_) => (), | ||||||
|             // since db.update_endpoints is empty for clients, this won't cause unwanted back and forth
 |             // since db.update_endpoints is empty for clients, this won't cause unwanted back and forth
 | ||||||
|             _ => action = self.broadcast_update(action, client), |             _ => action = self.broadcast_update(action, client), | ||||||
|         } |         } | ||||||
|  | |||||||
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