mirror of
https://github.com/Dummi26/musicdb.git
synced 2025-04-28 10:06:05 +02:00
542 lines
20 KiB
Rust
Executable File
542 lines
20 KiB
Rust
Executable File
use std::{
|
|
collections::HashMap,
|
|
fs::{self, File},
|
|
io::{BufReader, Read, Write},
|
|
path::PathBuf,
|
|
sync::{mpsc, Arc, Mutex},
|
|
time::{Duration, Instant},
|
|
};
|
|
|
|
use crate::{load::ToFromBytes, server::Command};
|
|
|
|
use super::{
|
|
album::Album,
|
|
artist::Artist,
|
|
queue::{Queue, QueueContent},
|
|
song::Song,
|
|
AlbumId, ArtistId, CoverId, DatabaseLocation, SongId,
|
|
};
|
|
|
|
pub struct Database {
|
|
/// the path to the file used to save/load the data. empty if database is in client mode.
|
|
pub db_file: PathBuf,
|
|
/// the path to the directory containing the actual music and cover image files
|
|
pub lib_directory: PathBuf,
|
|
artists: HashMap<ArtistId, Artist>,
|
|
albums: HashMap<AlbumId, Album>,
|
|
songs: HashMap<SongId, Song>,
|
|
covers: HashMap<CoverId, Cover>,
|
|
// These will be used for autosave once that gets implemented
|
|
db_data_file_change_first: Option<Instant>,
|
|
db_data_file_change_last: Option<Instant>,
|
|
pub queue: Queue,
|
|
/// if the database receives an update, it will inform all of its clients so they can stay in sync.
|
|
/// this is a list containing all the clients.
|
|
pub update_endpoints: Vec<UpdateEndpoint>,
|
|
/// true if a song is/should be playing
|
|
pub playing: bool,
|
|
pub command_sender: Option<mpsc::Sender<Command>>,
|
|
pub remote_server_as_song_file_source:
|
|
Option<Arc<Mutex<crate::server::get::Client<Box<dyn ClientIo>>>>>,
|
|
}
|
|
pub trait ClientIo: Read + Write + Send {}
|
|
impl<T: Read + Write + Send> ClientIo for T {}
|
|
// for custom server implementations, this enum should allow you to deal with updates from any context (writers such as tcp streams, sync/async mpsc senders, or via closure as a fallback)
|
|
pub enum UpdateEndpoint {
|
|
Bytes(Box<dyn Write + Sync + Send>),
|
|
CmdChannel(mpsc::Sender<Arc<Command>>),
|
|
CmdChannelTokio(tokio::sync::mpsc::UnboundedSender<Arc<Command>>),
|
|
Custom(Box<dyn FnMut(&Command) + Send>),
|
|
}
|
|
|
|
impl Database {
|
|
/// TODO!
|
|
fn panic(&self, msg: &str) -> ! {
|
|
// custom panic handler
|
|
// make a backup
|
|
// exit
|
|
panic!("DatabasePanic: {msg}");
|
|
}
|
|
pub fn is_client(&self) -> bool {
|
|
self.db_file.as_os_str().is_empty()
|
|
}
|
|
pub fn get_path(&self, location: &DatabaseLocation) -> PathBuf {
|
|
self.lib_directory.join(&location.rel_path)
|
|
}
|
|
// NOTE: just use `songs` directly? not sure yet...
|
|
pub fn get_song(&self, song: &SongId) -> Option<&Song> {
|
|
self.songs.get(song)
|
|
}
|
|
pub fn get_song_mut(&mut self, song: &SongId) -> Option<&mut Song> {
|
|
self.songs.get_mut(song)
|
|
}
|
|
/// adds a song to the database.
|
|
/// ignores song.id and just assigns a new id, which it then returns.
|
|
/// this function also adds a reference to the new song to the album (or artist.singles, if no album)
|
|
pub fn add_song_new(&mut self, song: Song) -> SongId {
|
|
let album = song.album.clone();
|
|
let artist = song.artist.clone();
|
|
let id = self.add_song_new_nomagic(song);
|
|
if let Some(Some(album)) = album.map(|v| self.albums.get_mut(&v)) {
|
|
album.songs.push(id);
|
|
} else {
|
|
if let Some(Some(artist)) = artist.map(|v| self.artists.get_mut(&v)) {
|
|
artist.singles.push(id);
|
|
}
|
|
}
|
|
id
|
|
}
|
|
/// used internally
|
|
pub fn add_song_new_nomagic(&mut self, mut song: Song) -> SongId {
|
|
for key in 0.. {
|
|
if !self.songs.contains_key(&key) {
|
|
song.id = key;
|
|
self.songs.insert(key, song);
|
|
return key;
|
|
}
|
|
}
|
|
self.panic("database.songs all keys used - no more capacity for new songs!");
|
|
}
|
|
/// adds an artist to the database.
|
|
/// ignores artist.id and just assigns a new id, which it then returns.
|
|
/// this function does nothing special.
|
|
pub fn add_artist_new(&mut self, artist: Artist) -> ArtistId {
|
|
let id = self.add_artist_new_nomagic(artist);
|
|
id
|
|
}
|
|
/// used internally
|
|
fn add_artist_new_nomagic(&mut self, mut artist: Artist) -> ArtistId {
|
|
for key in 0.. {
|
|
if !self.artists.contains_key(&key) {
|
|
artist.id = key;
|
|
self.artists.insert(key, artist);
|
|
return key;
|
|
}
|
|
}
|
|
self.panic("database.artists all keys used - no more capacity for new artists!");
|
|
}
|
|
/// adds an album to the database.
|
|
/// ignores album.id and just assigns a new id, which it then returns.
|
|
/// this function also adds a reference to the new album to the artist
|
|
pub fn add_album_new(&mut self, album: Album) -> AlbumId {
|
|
let artist = album.artist.clone();
|
|
let id = self.add_album_new_nomagic(album);
|
|
if let Some(Some(artist)) = artist.map(|v| self.artists.get_mut(&v)) {
|
|
artist.albums.push(id);
|
|
}
|
|
id
|
|
}
|
|
/// used internally
|
|
fn add_album_new_nomagic(&mut self, mut album: Album) -> AlbumId {
|
|
for key in 0.. {
|
|
if !self.albums.contains_key(&key) {
|
|
album.id = key;
|
|
self.albums.insert(key, album);
|
|
return key;
|
|
}
|
|
}
|
|
self.panic("database.artists all keys used - no more capacity for new artists!");
|
|
}
|
|
/// adds a cover to the database.
|
|
/// assigns a new id, which it then returns.
|
|
pub fn add_cover_new(&mut self, cover: Cover) -> AlbumId {
|
|
self.add_cover_new_nomagic(cover)
|
|
}
|
|
/// used internally
|
|
fn add_cover_new_nomagic(&mut self, cover: Cover) -> AlbumId {
|
|
for key in 0.. {
|
|
if !self.covers.contains_key(&key) {
|
|
self.covers.insert(key, cover);
|
|
return key;
|
|
}
|
|
}
|
|
self.panic("database.artists all keys used - no more capacity for new artists!");
|
|
}
|
|
/// updates an existing song in the database with the new value.
|
|
/// uses song.id to find the correct song.
|
|
/// if the id doesn't exist in the db, Err(()) is returned.
|
|
/// Otherwise Some(old_data) is returned.
|
|
pub fn update_song(&mut self, song: Song) -> Result<Song, ()> {
|
|
if let Some(prev_song) = self.songs.get_mut(&song.id) {
|
|
Ok(std::mem::replace(prev_song, song))
|
|
} else {
|
|
Err(())
|
|
}
|
|
}
|
|
pub fn update_album(&mut self, album: Album) -> Result<Album, ()> {
|
|
if let Some(prev_album) = self.albums.get_mut(&album.id) {
|
|
Ok(std::mem::replace(prev_album, album))
|
|
} else {
|
|
Err(())
|
|
}
|
|
}
|
|
pub fn update_artist(&mut self, artist: Artist) -> Result<Artist, ()> {
|
|
if let Some(prev_artist) = self.artists.get_mut(&artist.id) {
|
|
Ok(std::mem::replace(prev_artist, artist))
|
|
} else {
|
|
Err(())
|
|
}
|
|
}
|
|
/// [NOT RECOMMENDED - use add_song_new or update_song instead!] inserts the song into the database.
|
|
/// uses song.id. If another song with that ID exists, it is replaced and Some(other_song) is returned.
|
|
/// If no other song exists, the song will be added to the database with the given ID and None is returned.
|
|
pub fn update_or_add_song(&mut self, song: Song) -> Option<Song> {
|
|
self.songs.insert(song.id, song)
|
|
}
|
|
|
|
pub fn remove_song(&mut self, song: SongId) -> Option<Song> {
|
|
if let Some(removed) = self.songs.remove(&song) {
|
|
Some(removed)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
pub fn remove_album(&mut self, song: SongId) -> Option<Song> {
|
|
if let Some(removed) = self.songs.remove(&song) {
|
|
Some(removed)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
pub fn remove_artist(&mut self, song: SongId) -> Option<Song> {
|
|
if let Some(removed) = self.songs.remove(&song) {
|
|
Some(removed)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
pub fn init_connection<T: Write>(&self, con: &mut T) -> Result<(), std::io::Error> {
|
|
// TODO! this is slow because it clones everything - there has to be a better way...
|
|
Command::SyncDatabase(
|
|
self.artists().iter().map(|v| v.1.clone()).collect(),
|
|
self.albums().iter().map(|v| v.1.clone()).collect(),
|
|
self.songs().iter().map(|v| v.1.clone()).collect(),
|
|
)
|
|
.to_bytes(con)?;
|
|
Command::QueueUpdate(vec![], self.queue.clone()).to_bytes(con)?;
|
|
if self.playing {
|
|
Command::Resume.to_bytes(con)?;
|
|
}
|
|
// since this is so easy to check for, it comes last.
|
|
// this allows clients to find out when init_connection is done.
|
|
Command::SetLibraryDirectory(self.lib_directory.clone()).to_bytes(con)?;
|
|
// is initialized now - client can receive updates after this point.
|
|
// NOTE: Don't write to connection anymore - the db will dispatch updates on its own.
|
|
// we just need to handle commands (receive from the connection).
|
|
Ok(())
|
|
}
|
|
|
|
pub fn apply_command(&mut self, command: Command) {
|
|
// since db.update_endpoints is empty for clients, this won't cause unwanted back and forth
|
|
self.broadcast_update(&command);
|
|
match command {
|
|
Command::Resume => self.playing = true,
|
|
Command::Pause => self.playing = false,
|
|
Command::Stop => self.playing = false,
|
|
Command::NextSong => {
|
|
if !Queue::advance_index_db(self) {
|
|
// end of queue
|
|
self.apply_command(Command::Pause);
|
|
let mut actions = Vec::new();
|
|
self.queue.init(vec![], &mut actions);
|
|
Queue::handle_actions(self, actions);
|
|
}
|
|
}
|
|
Command::Save => {
|
|
if let Err(e) = self.save_database(None) {
|
|
eprintln!("Couldn't save: {e}");
|
|
}
|
|
}
|
|
Command::SyncDatabase(a, b, c) => self.sync(a, b, c),
|
|
Command::QueueUpdate(index, new_data) => {
|
|
if let Some(v) = self.queue.get_item_at_index_mut(&index, 0) {
|
|
*v = new_data;
|
|
}
|
|
}
|
|
Command::QueueAdd(mut index, new_data) => {
|
|
if let Some(v) = self.queue.get_item_at_index_mut(&index, 0) {
|
|
if let Some(i) = v.add_to_end(new_data) {
|
|
index.push(i);
|
|
if let Some(q) = self.queue.get_item_at_index_mut(&index, 0) {
|
|
let mut actions = Vec::new();
|
|
q.init(index, &mut actions);
|
|
Queue::handle_actions(self, actions);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Command::QueueInsert(mut index, pos, mut new_data) => {
|
|
if let Some(v) = self.queue.get_item_at_index_mut(&index, 0) {
|
|
index.push(pos);
|
|
let mut actions = Vec::new();
|
|
new_data.init(index, &mut actions);
|
|
v.insert(new_data, pos);
|
|
Queue::handle_actions(self, actions);
|
|
}
|
|
}
|
|
Command::QueueRemove(index) => {
|
|
self.queue.remove_by_index(&index, 0);
|
|
}
|
|
Command::QueueGoto(index) => Queue::set_index_db(self, &index),
|
|
Command::QueueSetShuffle(path, map, next) => {
|
|
if let Some(elem) = self.queue.get_item_at_index_mut(&path, 0) {
|
|
if let QueueContent::Shuffle(_, m, _, n) = elem.content_mut() {
|
|
*m = map;
|
|
*n = next;
|
|
}
|
|
}
|
|
}
|
|
Command::AddSong(song) => {
|
|
self.add_song_new(song);
|
|
}
|
|
Command::AddAlbum(album) => {
|
|
self.add_album_new(album);
|
|
}
|
|
Command::AddArtist(artist) => {
|
|
self.add_artist_new(artist);
|
|
}
|
|
Command::AddCover(cover) => _ = self.add_cover_new(cover),
|
|
Command::ModifySong(song) => {
|
|
_ = self.update_song(song);
|
|
}
|
|
Command::ModifyAlbum(album) => {
|
|
_ = self.update_album(album);
|
|
}
|
|
Command::ModifyArtist(artist) => {
|
|
_ = self.update_artist(artist);
|
|
}
|
|
Command::RemoveSong(song) => {
|
|
_ = self.remove_song(song);
|
|
}
|
|
Command::RemoveAlbum(album) => {
|
|
_ = self.remove_album(album);
|
|
}
|
|
Command::RemoveArtist(artist) => {
|
|
_ = self.remove_artist(artist);
|
|
}
|
|
Command::SetLibraryDirectory(new_dir) => {
|
|
self.lib_directory = new_dir;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// file saving/loading
|
|
|
|
impl Database {
|
|
/// Database is also used for clients, to keep things consistent.
|
|
/// A client database doesn't need any storage paths and won't perform autosaves.
|
|
pub fn new_clientside() -> Self {
|
|
Self {
|
|
db_file: PathBuf::new(),
|
|
lib_directory: PathBuf::new(),
|
|
artists: HashMap::new(),
|
|
albums: HashMap::new(),
|
|
songs: HashMap::new(),
|
|
covers: HashMap::new(),
|
|
db_data_file_change_first: None,
|
|
db_data_file_change_last: None,
|
|
queue: QueueContent::Folder(0, vec![], String::new()).into(),
|
|
update_endpoints: vec![],
|
|
playing: false,
|
|
command_sender: None,
|
|
remote_server_as_song_file_source: None,
|
|
}
|
|
}
|
|
pub fn new_empty(path: PathBuf, lib_dir: PathBuf) -> Self {
|
|
Self {
|
|
db_file: path,
|
|
lib_directory: lib_dir,
|
|
artists: HashMap::new(),
|
|
albums: HashMap::new(),
|
|
songs: HashMap::new(),
|
|
covers: HashMap::new(),
|
|
db_data_file_change_first: None,
|
|
db_data_file_change_last: None,
|
|
queue: QueueContent::Folder(0, vec![], String::new()).into(),
|
|
update_endpoints: vec![],
|
|
playing: false,
|
|
command_sender: None,
|
|
remote_server_as_song_file_source: None,
|
|
}
|
|
}
|
|
pub fn load_database(path: PathBuf) -> Result<Self, std::io::Error> {
|
|
let mut file = BufReader::new(File::open(&path)?);
|
|
eprintln!("[info] loading library from {file:?}");
|
|
let lib_directory = ToFromBytes::from_bytes(&mut file)?;
|
|
eprintln!("[info] library directory is {lib_directory:?}");
|
|
Ok(Self {
|
|
db_file: path,
|
|
lib_directory,
|
|
artists: ToFromBytes::from_bytes(&mut file)?,
|
|
albums: ToFromBytes::from_bytes(&mut file)?,
|
|
songs: ToFromBytes::from_bytes(&mut file)?,
|
|
covers: ToFromBytes::from_bytes(&mut file)?,
|
|
db_data_file_change_first: None,
|
|
db_data_file_change_last: None,
|
|
queue: QueueContent::Folder(0, vec![], String::new()).into(),
|
|
update_endpoints: vec![],
|
|
playing: false,
|
|
command_sender: None,
|
|
remote_server_as_song_file_source: None,
|
|
})
|
|
}
|
|
/// saves the database's contents. save path can be overridden
|
|
pub fn save_database(&self, path: Option<PathBuf>) -> Result<PathBuf, std::io::Error> {
|
|
let path = if let Some(p) = path {
|
|
p
|
|
} else {
|
|
self.db_file.clone()
|
|
};
|
|
// if no path is set (client mode), do nothing
|
|
if path.as_os_str().is_empty() {
|
|
return Ok(path);
|
|
}
|
|
eprintln!("[info] saving db to {path:?}.");
|
|
let mut file = fs::OpenOptions::new()
|
|
.write(true)
|
|
.truncate(true)
|
|
.create(true)
|
|
.open(&path)?;
|
|
self.lib_directory.to_bytes(&mut file)?;
|
|
self.artists.to_bytes(&mut file)?;
|
|
self.albums.to_bytes(&mut file)?;
|
|
self.songs.to_bytes(&mut file)?;
|
|
self.covers.to_bytes(&mut file)?;
|
|
Ok(path)
|
|
}
|
|
pub fn broadcast_update(&mut self, update: &Command) {
|
|
let mut remove = vec![];
|
|
let mut bytes = None;
|
|
let mut arc = None;
|
|
for (i, udep) in self.update_endpoints.iter_mut().enumerate() {
|
|
match udep {
|
|
UpdateEndpoint::Bytes(writer) => {
|
|
if bytes.is_none() {
|
|
bytes = Some(update.to_bytes_vec());
|
|
}
|
|
if writer.write_all(bytes.as_ref().unwrap()).is_err() {
|
|
remove.push(i);
|
|
}
|
|
}
|
|
UpdateEndpoint::CmdChannel(sender) => {
|
|
if arc.is_none() {
|
|
arc = Some(Arc::new(update.clone()));
|
|
}
|
|
if sender.send(arc.clone().unwrap()).is_err() {
|
|
remove.push(i);
|
|
}
|
|
}
|
|
UpdateEndpoint::CmdChannelTokio(sender) => {
|
|
if arc.is_none() {
|
|
arc = Some(Arc::new(update.clone()));
|
|
}
|
|
if sender.send(arc.clone().unwrap()).is_err() {
|
|
remove.push(i);
|
|
}
|
|
}
|
|
UpdateEndpoint::Custom(func) => func(update),
|
|
}
|
|
}
|
|
if !remove.is_empty() {
|
|
eprintln!(
|
|
"[info] closing {} connections, {} are still active",
|
|
remove.len(),
|
|
self.update_endpoints.len() - remove.len()
|
|
);
|
|
for i in remove.into_iter().rev() {
|
|
self.update_endpoints.remove(i);
|
|
}
|
|
}
|
|
}
|
|
pub fn sync(&mut self, artists: Vec<Artist>, albums: Vec<Album>, songs: Vec<Song>) {
|
|
self.artists = artists.iter().map(|v| (v.id, v.clone())).collect();
|
|
self.albums = albums.iter().map(|v| (v.id, v.clone())).collect();
|
|
self.songs = songs.iter().map(|v| (v.id, v.clone())).collect();
|
|
}
|
|
}
|
|
|
|
impl Database {
|
|
pub fn songs(&self) -> &HashMap<SongId, Song> {
|
|
&self.songs
|
|
}
|
|
pub fn albums(&self) -> &HashMap<AlbumId, Album> {
|
|
&self.albums
|
|
}
|
|
pub fn artists(&self) -> &HashMap<ArtistId, Artist> {
|
|
&self.artists
|
|
}
|
|
pub fn covers(&self) -> &HashMap<CoverId, Cover> {
|
|
&self.covers
|
|
}
|
|
/// you should probably use a Command to do this...
|
|
pub fn songs_mut(&mut self) -> &mut HashMap<SongId, Song> {
|
|
&mut self.songs
|
|
}
|
|
/// you should probably use a Command to do this...
|
|
pub fn albums_mut(&mut self) -> &mut HashMap<AlbumId, Album> {
|
|
&mut self.albums
|
|
}
|
|
/// you should probably use a Command to do this...
|
|
pub fn artists_mut(&mut self) -> &mut HashMap<ArtistId, Artist> {
|
|
&mut self.artists
|
|
}
|
|
/// you should probably use a Command to do this...
|
|
pub fn covers_mut(&mut self) -> &mut HashMap<CoverId, Cover> {
|
|
&mut self.covers
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct Cover {
|
|
pub location: DatabaseLocation,
|
|
pub data: Arc<Mutex<(bool, Option<(Instant, Vec<u8>)>)>>,
|
|
}
|
|
impl Cover {
|
|
pub fn get_bytes<O>(
|
|
&self,
|
|
path: impl FnOnce(&DatabaseLocation) -> PathBuf,
|
|
conv: impl FnOnce(&Vec<u8>) -> O,
|
|
) -> Option<O> {
|
|
let mut data = loop {
|
|
let data = self.data.lock().unwrap();
|
|
if data.0 {
|
|
drop(data);
|
|
std::thread::sleep(Duration::from_secs(1));
|
|
} else {
|
|
break data;
|
|
}
|
|
};
|
|
if let Some((accessed, data)) = &mut data.1 {
|
|
*accessed = Instant::now();
|
|
Some(conv(&data))
|
|
} else {
|
|
match std::fs::read(path(&self.location)) {
|
|
Ok(bytes) => {
|
|
data.1 = Some((Instant::now(), bytes));
|
|
Some(conv(&data.1.as_ref().unwrap().1))
|
|
}
|
|
Err(_) => None,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
impl ToFromBytes for Cover {
|
|
fn to_bytes<T>(&self, s: &mut T) -> Result<(), std::io::Error>
|
|
where
|
|
T: Write,
|
|
{
|
|
self.location.to_bytes(s)
|
|
}
|
|
fn from_bytes<T>(s: &mut T) -> Result<Self, std::io::Error>
|
|
where
|
|
T: std::io::Read,
|
|
{
|
|
Ok(Self {
|
|
location: ToFromBytes::from_bytes(s)?,
|
|
data: Arc::new(Mutex::new((false, None))),
|
|
})
|
|
}
|
|
}
|