musicdb/musicdb-client/src/gui_song_adder.rs

188 lines
5.4 KiB
Rust

use musicdb_lib::data::{AlbumId, ArtistId};
use speedy2d::{color::Color, dimen::Vec2, Graphics2D};
use crate::{
gui::{DrawInfo, GuiElem, GuiElemCfg},
gui_base::{Button, Panel, ScrollBox},
gui_text::Label,
};
pub struct SongAdder {
pub config: GuiElemCfg,
state: u8,
c_loading: Option<Label>,
c_scroll_box: ScrollBox<Vec<AddableSong>>,
c_background: Panel<()>,
data: Option<Vec<AddSong>>,
}
struct AddSong {
path: String,
path_broken: bool,
artist: Option<ArtistId>,
album: Option<AlbumId>,
}
impl SongAdder {
pub fn new(
mut config: GuiElemCfg,
no_animations: bool,
line_height: f32,
scroll_sensitivity_pixels: f64,
scroll_sensitivity_lines: f64,
scroll_sensitivity_pages: f64,
) -> Self {
config.redraw = true;
Self {
config,
state: 0,
c_loading: Some(Label::new(
GuiElemCfg::default(),
format!("Loading..."),
Color::GRAY,
None,
Vec2::new(0.5, 0.5),
)),
c_scroll_box: ScrollBox::new(
GuiElemCfg::default(),
crate::gui_base::ScrollBoxSizeUnit::Pixels,
vec![],
vec![],
line_height,
),
c_background: Panel::with_background(GuiElemCfg::default().w_mouse(), (), Color::BLACK),
data: None,
}
}
}
impl GuiElem for SongAdder {
fn config(&self) -> &GuiElemCfg {
&self.config
}
fn config_mut(&mut self) -> &mut GuiElemCfg {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
Box::new(
[
self.c_loading.as_mut().map(|v| v.elem_mut()),
Some(self.c_scroll_box.elem_mut()),
Some(self.c_background.elem_mut()),
]
.into_iter()
.flatten(),
)
}
fn any(&self) -> &dyn std::any::Any {
self
}
fn any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn elem(&self) -> &dyn GuiElem {
self
}
fn elem_mut(&mut self) -> &mut dyn GuiElem {
self
}
fn draw(&mut self, info: &mut DrawInfo, _g: &mut Graphics2D) {
if self.state < 10 {
self.state += 1;
if self.state == 2 {
self.c_loading = None;
eprintln!("Locking GetCon...");
let mut get_con = info.get_con.lock().unwrap();
eprintln!("Requesting list of unused songs...");
match get_con.find_unused_song_files(None).unwrap() {
Ok(data) => {
eprintln!("Got list of songs.");
self.c_scroll_box.children = data
.iter()
.map(|(path, is_bad)| AddableSong::new(path.to_owned(), *is_bad))
.collect();
self.c_scroll_box.config_mut().redraw = true;
self.data = Some(
data.into_iter()
.map(|(p, b)| AddSong {
path: p,
path_broken: b,
artist: None,
album: None,
})
.collect(),
);
}
Err(e) => {
eprintln!("Got error: {e}");
self.c_loading = Some(Label::new(
GuiElemCfg::default(),
format!("Error:\n{e}"),
Color::RED,
None,
Vec2::new(0.5, 0.5),
));
}
}
}
}
if self.config.redraw {
self.config.redraw = false;
self.c_scroll_box.config_mut().redraw = true;
}
}
}
struct AddableSong {
pub config: GuiElemCfg,
pub c_button: Button<[Label; 1]>,
pub path: String,
pub is_bad: bool,
}
impl AddableSong {
pub fn new(path: String, is_bad: bool) -> Self {
Self {
config: GuiElemCfg::default(),
c_button: Button::new(
GuiElemCfg::default(),
|_| vec![],
[Label::new(
GuiElemCfg::default(),
format!("{path}"),
if is_bad {
Color::LIGHT_GRAY
} else {
Color::WHITE
},
None,
Vec2::new(0.0, 0.5),
)],
),
path,
is_bad,
}
}
}
impl GuiElem for AddableSong {
fn config(&self) -> &GuiElemCfg {
&self.config
}
fn config_mut(&mut self) -> &mut GuiElemCfg {
&mut self.config
}
fn children(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
Box::new([self.c_button.elem_mut()].into_iter())
}
fn any(&self) -> &dyn std::any::Any {
self
}
fn any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn elem(&self) -> &dyn GuiElem {
self
}
fn elem_mut(&mut self) -> &mut dyn GuiElem {
self
}
}