mirror of
https://github.com/Dummi26/musicdb.git
synced 2025-09-13 15:16:14 +02:00
188 lines
5.4 KiB
Rust
188 lines
5.4 KiB
Rust
use musicdb_lib::data::{AlbumId, ArtistId};
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use speedy2d::{color::Color, dimen::Vec2, Graphics2D};
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use crate::{
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gui::{DrawInfo, GuiElem, GuiElemCfg},
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gui_base::{Button, Panel, ScrollBox},
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gui_text::Label,
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};
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pub struct SongAdder {
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pub config: GuiElemCfg,
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state: u8,
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c_loading: Option<Label>,
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c_scroll_box: ScrollBox<Vec<AddableSong>>,
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c_background: Panel<()>,
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data: Option<Vec<AddSong>>,
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}
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struct AddSong {
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path: String,
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path_broken: bool,
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artist: Option<ArtistId>,
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album: Option<AlbumId>,
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}
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impl SongAdder {
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pub fn new(
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mut config: GuiElemCfg,
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no_animations: bool,
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line_height: f32,
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scroll_sensitivity_pixels: f64,
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scroll_sensitivity_lines: f64,
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scroll_sensitivity_pages: f64,
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) -> Self {
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config.redraw = true;
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Self {
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config,
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state: 0,
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c_loading: Some(Label::new(
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GuiElemCfg::default(),
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format!("Loading..."),
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Color::GRAY,
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None,
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Vec2::new(0.5, 0.5),
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)),
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c_scroll_box: ScrollBox::new(
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GuiElemCfg::default(),
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crate::gui_base::ScrollBoxSizeUnit::Pixels,
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vec![],
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vec![],
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line_height,
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),
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c_background: Panel::with_background(GuiElemCfg::default().w_mouse(), (), Color::BLACK),
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data: None,
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}
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}
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}
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impl GuiElem for SongAdder {
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fn config(&self) -> &GuiElemCfg {
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&self.config
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}
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fn config_mut(&mut self) -> &mut GuiElemCfg {
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&mut self.config
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}
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fn children(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
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Box::new(
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[
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self.c_loading.as_mut().map(|v| v.elem_mut()),
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Some(self.c_scroll_box.elem_mut()),
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Some(self.c_background.elem_mut()),
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]
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.into_iter()
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.flatten(),
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)
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}
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fn any(&self) -> &dyn std::any::Any {
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self
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}
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fn any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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fn elem(&self) -> &dyn GuiElem {
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self
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}
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fn elem_mut(&mut self) -> &mut dyn GuiElem {
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self
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}
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fn draw(&mut self, info: &mut DrawInfo, _g: &mut Graphics2D) {
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if self.state < 10 {
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self.state += 1;
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if self.state == 2 {
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self.c_loading = None;
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eprintln!("Locking GetCon...");
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let mut get_con = info.get_con.lock().unwrap();
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eprintln!("Requesting list of unused songs...");
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match get_con.find_unused_song_files(None).unwrap() {
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Ok(data) => {
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eprintln!("Got list of songs.");
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self.c_scroll_box.children = data
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.iter()
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.map(|(path, is_bad)| AddableSong::new(path.to_owned(), *is_bad))
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.collect();
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self.c_scroll_box.config_mut().redraw = true;
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self.data = Some(
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data.into_iter()
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.map(|(p, b)| AddSong {
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path: p,
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path_broken: b,
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artist: None,
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album: None,
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})
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.collect(),
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);
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}
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Err(e) => {
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eprintln!("Got error: {e}");
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self.c_loading = Some(Label::new(
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GuiElemCfg::default(),
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format!("Error:\n{e}"),
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Color::RED,
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None,
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Vec2::new(0.5, 0.5),
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));
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}
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}
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}
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}
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if self.config.redraw {
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self.config.redraw = false;
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self.c_scroll_box.config_mut().redraw = true;
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}
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}
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}
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struct AddableSong {
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pub config: GuiElemCfg,
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pub c_button: Button<[Label; 1]>,
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pub path: String,
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pub is_bad: bool,
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}
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impl AddableSong {
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pub fn new(path: String, is_bad: bool) -> Self {
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Self {
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config: GuiElemCfg::default(),
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c_button: Button::new(
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GuiElemCfg::default(),
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|_| vec![],
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[Label::new(
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GuiElemCfg::default(),
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format!("{path}"),
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if is_bad {
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Color::LIGHT_GRAY
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} else {
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Color::WHITE
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},
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None,
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Vec2::new(0.0, 0.5),
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)],
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),
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path,
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is_bad,
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}
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}
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}
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impl GuiElem for AddableSong {
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fn config(&self) -> &GuiElemCfg {
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&self.config
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}
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fn config_mut(&mut self) -> &mut GuiElemCfg {
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&mut self.config
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}
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fn children(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
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Box::new([self.c_button.elem_mut()].into_iter())
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}
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fn any(&self) -> &dyn std::any::Any {
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self
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}
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fn any_mut(&mut self) -> &mut dyn std::any::Any {
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self
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}
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fn elem(&self) -> &dyn GuiElem {
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self
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}
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fn elem_mut(&mut self) -> &mut dyn GuiElem {
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self
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}
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}
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