2025-08-23 11:46:47 +02:00

992 lines
37 KiB
Rust
Executable File

pub mod get;
use std::{
io::{BufRead as _, BufReader, Read, Write},
net::TcpListener,
sync::{mpsc, Arc, Mutex},
thread,
time::Duration,
};
use colorize::AnsiColor;
#[cfg(feature = "playback")]
use crate::player::Player;
use crate::server::get::handle_one_connection_as_get;
use crate::{
data::{
album::Album,
artist::Artist,
database::{Cover, Database, UpdateEndpoint},
queue::Queue,
song::Song,
AlbumId, ArtistId, SongId,
},
load::ToFromBytes,
};
#[derive(Clone, Debug)]
pub struct Command {
/// when sending to the server, this should be the most recent sequence number,
/// or `0xFF` to indicate that the action should be performed regardless of if the sequence number would be up to date or not.
/// when receiving from the server, this contains the most recent sequence number. It is never `0xFF`.
/// used to avoid issues due to desynchronization
pub seq: u8,
pub action: Action,
}
impl Command {
pub fn new(seq: u8, action: Action) -> Self {
Self { seq, action }
}
}
impl Action {
pub fn cmd(self, seq: u8) -> Command {
Command::new(seq, self)
}
pub fn take_req_all(&mut self) -> Vec<Req> {
self.req_mut()
.into_iter()
.map(|r| std::mem::replace(r, Req::none()))
.collect()
}
pub fn get_req_all(&mut self) -> Vec<Req> {
self.req_mut().into_iter().map(|r| *r).collect()
}
pub fn get_req_if_some(&mut self) -> Vec<Req> {
self.req_mut()
.into_iter()
.map(|r| *r)
.filter(|r| r.is_some())
.collect()
}
pub fn put_req_all(&mut self, reqs: Vec<Req>) {
for (o, n) in self.req_mut().into_iter().zip(reqs) {
*o = n;
}
}
fn req_mut(&mut self) -> Vec<&mut Req> {
match self {
Self::QueueUpdate(_, _, req)
| Self::QueueAdd(_, _, req)
| Self::QueueInsert(_, _, _, req)
| Self::AddSong(_, req)
| Self::AddAlbum(_, req)
| Self::AddArtist(_, req)
| Self::AddCover(_, req)
| Self::ModifySong(_, req)
| Self::ModifyAlbum(_, req)
| Self::ModifyArtist(_, req)
| Self::Denied(req) => vec![req],
Self::Resume
| Self::Pause
| Self::Stop
| Self::NextSong
| Self::SyncDatabase(_, _, _)
| Self::QueueRemove(_)
| Self::QueueMove(_, _)
| Self::QueueMoveInto(_, _)
| Self::QueueGoto(_)
| Self::QueueShuffle(_, _)
| Self::QueueSetShuffle(_, _, _)
| Self::QueueUnshuffle(_)
| Self::RemoveSong(_)
| Self::RemoveAlbum(_)
| Self::RemoveArtist(_)
| Self::SetSongDuration(_, _)
| Self::TagSongFlagSet(_, _)
| Self::TagSongFlagUnset(_, _)
| Self::TagAlbumFlagSet(_, _)
| Self::TagAlbumFlagUnset(_, _)
| Self::TagArtistFlagSet(_, _)
| Self::TagArtistFlagUnset(_, _)
| Self::TagSongPropertySet(_, _, _)
| Self::TagSongPropertyUnset(_, _)
| Self::TagAlbumPropertySet(_, _, _)
| Self::TagAlbumPropertyUnset(_, _)
| Self::TagArtistPropertySet(_, _, _)
| Self::TagArtistPropertyUnset(_, _)
| Self::InitComplete
| Self::Save
| Self::ErrorInfo(_, _) => vec![],
Self::Multiple(actions) => actions.iter_mut().flat_map(|v| v.req_mut()).collect(),
}
}
}
/// Should be stored in the same lock as the database
pub struct Commander {
seq: u8,
}
pub struct Requester {
req: u8,
}
impl Commander {
pub fn new(ff: bool) -> Self {
Self {
seq: if ff { 0xFFu8 } else { 0u8 },
}
}
pub fn inc(&mut self) {
if self.seq < 0xFEu8 {
self.seq += 1;
} else {
self.seq = 0;
}
}
pub fn pack(&self, action: Action) -> Command {
Command::new(self.seq, action)
}
pub fn recv(&mut self, command: Command) -> Action {
self.seq = command.seq;
command.action
}
pub fn seq(&self) -> u8 {
self.seq
}
}
impl Requester {
pub fn new() -> Self {
Self { req: 0 }
}
pub fn inc(&mut self) -> Req {
if self.req < 0xFFu8 {
self.req += 1;
} else {
self.req = 1;
}
Req(self.req)
}
}
/// A request ID, or None
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct Req(u8);
impl Req {
pub fn none() -> Self {
Self(0)
}
pub fn is_none(self) -> bool {
self.0 == 0
}
pub fn is_some(self) -> bool {
self.0 != 0
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum Action {
Resume,
Pause,
Stop,
NextSong,
SyncDatabase(Vec<Artist>, Vec<Album>, Vec<Song>),
QueueUpdate(Vec<usize>, Queue, Req),
QueueAdd(Vec<usize>, Vec<Queue>, Req),
QueueInsert(Vec<usize>, usize, Vec<Queue>, Req),
QueueRemove(Vec<usize>),
/// Move an element from A to B
QueueMove(Vec<usize>, Vec<usize>),
/// Take an element from A and add it to the end of the folder B
QueueMoveInto(Vec<usize>, Vec<usize>),
QueueGoto(Vec<usize>),
/// sent by clients when they want to shuffle a folder
/// last parameter: 0 = don't change index, 1 = set folder index to new index of previously active element
QueueShuffle(Vec<usize>, u8),
/// sent by the server when the folder was shuffled
/// last parameter, see QueueShuffle
QueueSetShuffle(Vec<usize>, Vec<usize>, u8),
QueueUnshuffle(Vec<usize>),
/// .id field is ignored!
AddSong(Song, Req),
/// .id field is ignored!
AddAlbum(Album, Req),
/// .id field is ignored!
AddArtist(Artist, Req),
AddCover(Cover, Req),
ModifySong(Song, Req),
ModifyAlbum(Album, Req),
ModifyArtist(Artist, Req),
RemoveSong(SongId),
RemoveAlbum(AlbumId),
RemoveArtist(ArtistId),
SetSongDuration(SongId, u64),
/// Add the given Tag to the song's tags, if it isn't set already.
TagSongFlagSet(SongId, String),
/// Remove the given Tag fron the song's tags, if it exists.
TagSongFlagUnset(SongId, String),
TagAlbumFlagSet(AlbumId, String),
TagAlbumFlagUnset(AlbumId, String),
TagArtistFlagSet(ArtistId, String),
TagArtistFlagUnset(ArtistId, String),
/// For the arguments `Key`, `Val`: If the song has a Tag `Key<anything>`, it will be removed. Then, `KeyVal` will be added.
/// For example, to set "Year=2010", Key would be "Year=", and Val would be "2010". Then, "Year=1990", ..., would be removed and "Year=2010" would be added.
TagSongPropertySet(SongId, String, String),
/// For the arguments `Key`, `Val`: If the song has a Tag `Key<anything>`, it will be removed.
TagSongPropertyUnset(SongId, String),
TagAlbumPropertySet(AlbumId, String, String),
TagAlbumPropertyUnset(AlbumId, String),
TagArtistPropertySet(ArtistId, String, String),
TagArtistPropertyUnset(ArtistId, String),
Multiple(Vec<Self>),
InitComplete,
Save,
ErrorInfo(String, String),
/// The server denied a request or an action.
/// Contains the Request ID that was rejected, if there was a request ID.
Denied(Req),
}
impl Command {
pub fn send_to_server(self, db: &Database, client: Option<u64>) -> Result<(), Self> {
if let Some(sender) = &db.command_sender {
sender.send((self, client)).unwrap();
Ok(())
} else {
Err(self)
}
}
pub fn send_to_server_or_apply(self, db: &mut Database, client: Option<u64>) {
if let Some(sender) = &db.command_sender {
sender.send((self, client)).unwrap();
} else {
db.apply_command(self, client);
}
}
}
/// starts handling database.command_sender events and optionally spawns a tcp server.
/// this function creates a new command_sender.
/// if you wish to implement your own server, set db.command_sender to None,
/// start a new thread running this function,
/// wait for db.command_sender to be Some,
/// then start your server.
/// for tcp-like protocols, you only need to
/// a) sync and register new connections using db.init_connection and db.update_endpoints.push
/// b) handle the decoding of messages using Command::from_bytes(), then send them to the db using db.command_sender.
/// for other protocols (like http + sse)
/// a) initialize new connections using db.init_connection() to synchronize the new client
/// b) handle the decoding of messages using Command::from_bytes()
/// c) re-encode all received messages using Command::to_bytes_vec(), send them to the db, and send them to all your clients.
pub fn run_server(
database: Arc<Mutex<Database>>,
addr_tcp: Option<String>,
sender_sender: Option<Box<dyn FnOnce(mpsc::Sender<(Command, Option<u64>)>)>>,
play_audio: bool,
) {
run_server_caching_thread_opt(database, addr_tcp, sender_sender, None, play_audio)
}
pub fn run_server_caching_thread_opt(
database: Arc<Mutex<Database>>,
addr_tcp: Option<String>,
sender_sender: Option<Box<dyn FnOnce(mpsc::Sender<(Command, Option<u64>)>)>>,
caching_thread: Option<Box<dyn FnOnce(&mut crate::data::cache_manager::CacheManager)>>,
play_audio: bool,
) {
#[cfg(not(feature = "playback"))]
if play_audio {
panic!("Can't run the server: cannot play audio because the `playback` feature was disabled when compiling, but `play_audio` was set to `true`!");
}
use std::time::Instant;
use crate::data::cache_manager::CacheManager;
#[cfg(feature = "playback-via-playback-rs")]
use crate::player::playback_rs::PlayerBackendPlaybackRs;
#[cfg(feature = "playback-via-rodio")]
use crate::player::rodio::PlayerBackendRodio;
#[cfg(feature = "playback-via-sleep")]
use crate::player::sleep::PlayerBackendSleep;
#[cfg(any(
feature = "playback",
feature = "playback-via-playback-rs",
feature = "playback-via-rodio"
))]
use crate::player::PlayerBackend;
// commands sent to this will be handeled later in this function in an infinite loop.
// these commands are sent to the database asap.
let (command_sender, command_receiver) = mpsc::channel();
#[cfg(feature = "playback")]
let mut player = if play_audio {
#[cfg(feature = "playback-via-sleep")]
let backend = PlayerBackendSleep::new(Some(command_sender.clone())).unwrap();
#[cfg(feature = "playback-via-playback-rs")]
let backend = PlayerBackendPlaybackRs::new(command_sender.clone()).unwrap();
#[cfg(feature = "playback-via-rodio")]
let backend = PlayerBackendRodio::new(command_sender.clone()).unwrap();
Some(Player::new(backend))
} else {
None
};
#[allow(unused)]
let cache_manager = if let Some(func) = caching_thread {
let mut cm = CacheManager::new(Arc::clone(&database));
func(&mut cm);
Some(cm)
} else {
None
};
if let Some(s) = sender_sender {
s(command_sender.clone())
}
database.lock().unwrap().command_sender = Some(command_sender.clone());
if let Some(addr) = addr_tcp {
match TcpListener::bind(addr) {
Ok(v) => {
let command_sender = command_sender.clone();
let db = Arc::clone(&database);
thread::spawn(move || loop {
if let Ok((connection, _con_addr)) = v.accept() {
let command_sender = command_sender.clone();
let db = Arc::clone(&db);
thread::spawn(move || {
// each connection first has to send one line to tell us what it wants
let mut connection = BufReader::new(connection);
let mut line = String::new();
if connection.read_line(&mut line).is_ok() {
// based on that line, we adjust behavior
match line.as_str().trim() {
// sends all updates to this connection and reads commands from it
"main" => {
let connection = connection.into_inner();
_ = handle_one_connection_as_main(
db,
&mut connection.try_clone().unwrap(),
connection,
&command_sender,
)
}
// reads commands from the connection, but (unlike main) doesn't send any updates
"control" => handle_one_connection_as_control(
&mut connection,
&command_sender,
None,
),
"get" => _ = handle_one_connection_as_get(db, &mut connection),
_ => {
_ = connection
.into_inner()
.shutdown(std::net::Shutdown::Both)
}
}
}
});
}
});
}
Err(e) => {
eprintln!("[{}] Couldn't start TCP listener: {e}", "ERR!".red());
}
}
}
#[cfg(feature = "playback")]
let song_done_polling = player
.as_ref()
.is_some_and(|p| p.backend.song_finished_polling());
#[cfg(not(feature = "playback"))]
let song_done_polling = false;
let (dur, check_every) = if song_done_polling {
(Duration::from_millis(50), 200)
} else {
(Duration::from_secs(10), 0)
};
let mut check = 0;
let mut checkf = true;
loop {
check += 1;
#[cfg(feature = "playback")]
let song_finished = player.as_ref().is_some_and(|p| p.backend.song_finished());
#[cfg(not(feature = "playback"))]
let song_finished = false;
if check >= check_every || checkf || song_finished {
check = 0;
checkf = false;
// at the start and once after every command sent to the server,
let mut db = database.lock().unwrap();
// update the player
#[cfg(feature = "playback")]
if let Some(player) = &mut player {
if cache_manager.is_some() {
player.update_dont_uncache(&mut db);
} else {
player.update(&mut db);
}
}
// autosave if necessary
if let Some((first, last)) = db.times_data_modified {
let now = Instant::now();
if (now - first).as_secs_f32() > 60.0 && (now - last).as_secs_f32() > 5.0 {
if let Err(e) = db.save_database(None) {
eprintln!("[{}] Autosave failed: {e}", "ERR!".red());
}
}
}
}
if let Ok((command, client)) = command_receiver.recv_timeout(dur) {
checkf = true;
#[cfg(feature = "playback")]
if let Some(player) = &mut player {
player.handle_action(&command.action);
}
database.lock().unwrap().apply_command(command, client);
}
}
}
pub fn handle_one_connection_as_main(
db: Arc<Mutex<Database>>,
connection: &mut impl Read,
mut send_to: impl Write + Sync + Send + 'static,
command_sender: &mpsc::Sender<(Command, Option<u64>)>,
) -> Result<(), std::io::Error> {
// sync database
let mut db = db.lock().unwrap();
db.init_connection(&mut send_to)?;
// keep the client in sync:
// the db will send all updates to the client once it is added to update_endpoints
let udepid = db.update_endpoints_id;
db.update_endpoints_id += 1;
db.update_endpoints.push((
udepid,
UpdateEndpoint::Bytes(Box::new(
// try_clone is used here to split a TcpStream into Writer and Reader
send_to,
)),
));
// drop the mutex lock
drop(db);
handle_one_connection_as_control(connection, command_sender, Some(udepid));
Ok(())
}
pub fn handle_one_connection_as_control(
connection: &mut impl Read,
command_sender: &mpsc::Sender<(Command, Option<u64>)>,
client: Option<u64>,
) {
// read updates from the tcp stream and send them to the database, exit on EOF or Err
loop {
if let Ok(command) = Command::from_bytes(connection) {
command_sender.send((command, client)).unwrap();
} else {
break;
}
}
}
// 01_***_*** => Simple commands
// 01_00*_*** => Playback
// 01_010_*** => Other
// 01_100_*** => Errors
// 10_***_*** => Complicated commands
// 10_00*_*** => Queue
// 10_010_*** => Misc
// 10_100_*** => Library
const BYTE_RESUME: u8 = 0b01_000_000;
const BYTE_PAUSE: u8 = 0b01_000_001;
const BYTE_STOP: u8 = 0b01_000_010;
const BYTE_NEXT_SONG: u8 = 0b01_000_100;
const BYTE_MULTIPLE: u8 = 0b01_010_100;
const BYTE_INIT_COMPLETE: u8 = 0b01_010_000;
const BYTE_SET_SONG_DURATION: u8 = 0b01_010_001;
const BYTE_SAVE: u8 = 0b01_010_010;
const BYTE_ERRORINFO: u8 = 0b01_100_010;
const BYTE_DENIED: u8 = 0b01_100_011;
const BYTE_QUEUE_UPDATE: u8 = 0b10_000_000;
const BYTE_QUEUE_ADD: u8 = 0b10_000_001;
const BYTE_QUEUE_INSERT: u8 = 0b10_000_010;
const BYTE_QUEUE_REMOVE: u8 = 0b10_000_100;
const BYTE_QUEUE_MOVE: u8 = 0b10_001_000;
const BYTE_QUEUE_MOVE_INTO: u8 = 0b10_001_001;
const BYTE_QUEUE_GOTO: u8 = 0b10_001_010;
const BYTE_QUEUE_ACTION: u8 = 0b10_001_100;
const SUBBYTE_ACTION_SHUFFLE: u8 = 0b01_000_001;
const SUBBYTE_ACTION_SET_SHUFFLE: u8 = 0b01_000_010;
const SUBBYTE_ACTION_UNSHUFFLE: u8 = 0b01_000_100;
const BYTE_SYNC_DATABASE: u8 = 0b10_010_100;
const BYTE_LIB_ADD: u8 = 0b10_100_000;
const BYTE_LIB_MODIFY: u8 = 0b10_100_001;
const BYTE_LIB_REMOVE: u8 = 0b10_100_010;
const BYTE_LIB_TAG: u8 = 0b10_100_100;
const SUBBYTE_SONG: u8 = 0b10_001_000;
const SUBBYTE_ALBUM: u8 = 0b10_001_001;
const SUBBYTE_ARTIST: u8 = 0b10_001_010;
const SUBBYTE_COVER: u8 = 0b10_001_100;
const SUBBYTE_TAG_SONG_FLAG_SET: u8 = 0b10_001_000;
const SUBBYTE_TAG_SONG_FLAG_UNSET: u8 = 0b10_001_001;
const SUBBYTE_TAG_ALBUM_FLAG_SET: u8 = 0b10_001_010;
const SUBBYTE_TAG_ALBUM_FLAG_UNSET: u8 = 0b10_001_100;
const SUBBYTE_TAG_ARTIST_FLAG_SET: u8 = 0b10_010_000;
const SUBBYTE_TAG_ARTIST_FLAG_UNSET: u8 = 0b10_010_001;
const SUBBYTE_TAG_SONG_PROPERTY_SET: u8 = 0b10_010_010;
const SUBBYTE_TAG_SONG_PROPERTY_UNSET: u8 = 0b10_010_100;
const SUBBYTE_TAG_ALBUM_PROPERTY_SET: u8 = 0b10_100_000;
const SUBBYTE_TAG_ALBUM_PROPERTY_UNSET: u8 = 0b10_100_001;
const SUBBYTE_TAG_ARTIST_PROPERTY_SET: u8 = 0b10_100_010;
const SUBBYTE_TAG_ARTIST_PROPERTY_UNSET: u8 = 0b10_100_100;
impl ToFromBytes for Command {
fn to_bytes<T>(&self, s: &mut T) -> Result<(), std::io::Error>
where
T: Write,
{
s.write_all(&[self.seq])?;
self.action.to_bytes(s)
}
fn from_bytes<T>(s: &mut T) -> Result<Self, std::io::Error>
where
T: Read,
{
Ok(Self {
seq: ToFromBytes::from_bytes(s)?,
action: Action::from_bytes(s)?,
})
}
}
impl ToFromBytes for Req {
fn to_bytes<T>(&self, s: &mut T) -> Result<(), std::io::Error>
where
T: Write,
{
self.0.to_bytes(s)?;
Ok(())
}
fn from_bytes<T>(s: &mut T) -> Result<Self, std::io::Error>
where
T: Read,
{
Ok(Self(ToFromBytes::from_bytes(s)?))
}
}
impl ToFromBytes for Action {
fn to_bytes<T>(&self, s: &mut T) -> Result<(), std::io::Error>
where
T: Write,
{
match self {
Self::Resume => s.write_all(&[BYTE_RESUME])?,
Self::Pause => s.write_all(&[BYTE_PAUSE])?,
Self::Stop => s.write_all(&[BYTE_STOP])?,
Self::NextSong => s.write_all(&[BYTE_NEXT_SONG])?,
Self::SyncDatabase(a, b, c) => {
s.write_all(&[BYTE_SYNC_DATABASE])?;
a.to_bytes(s)?;
b.to_bytes(s)?;
c.to_bytes(s)?;
}
Self::QueueUpdate(index, new_data, req) => {
s.write_all(&[BYTE_QUEUE_UPDATE])?;
index.to_bytes(s)?;
new_data.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::QueueAdd(index, new_data, req) => {
s.write_all(&[BYTE_QUEUE_ADD])?;
index.to_bytes(s)?;
new_data.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::QueueInsert(index, pos, new_data, req) => {
s.write_all(&[BYTE_QUEUE_INSERT])?;
index.to_bytes(s)?;
pos.to_bytes(s)?;
new_data.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::QueueRemove(index) => {
s.write_all(&[BYTE_QUEUE_REMOVE])?;
index.to_bytes(s)?;
}
Self::QueueMove(a, b) => {
s.write_all(&[BYTE_QUEUE_MOVE])?;
a.to_bytes(s)?;
b.to_bytes(s)?;
}
Self::QueueMoveInto(a, b) => {
s.write_all(&[BYTE_QUEUE_MOVE_INTO])?;
a.to_bytes(s)?;
b.to_bytes(s)?;
}
Self::QueueGoto(index) => {
s.write_all(&[BYTE_QUEUE_GOTO])?;
index.to_bytes(s)?;
}
Self::QueueShuffle(path, set_index) => {
s.write_all(&[BYTE_QUEUE_ACTION])?;
s.write_all(&[SUBBYTE_ACTION_SHUFFLE])?;
path.to_bytes(s)?;
set_index.to_bytes(s)?;
}
Self::QueueSetShuffle(path, map, set_index) => {
s.write_all(&[BYTE_QUEUE_ACTION])?;
s.write_all(&[SUBBYTE_ACTION_SET_SHUFFLE])?;
path.to_bytes(s)?;
map.to_bytes(s)?;
set_index.to_bytes(s)?;
}
Self::QueueUnshuffle(path) => {
s.write_all(&[BYTE_QUEUE_ACTION])?;
s.write_all(&[SUBBYTE_ACTION_UNSHUFFLE])?;
path.to_bytes(s)?;
}
Self::AddSong(song, req) => {
s.write_all(&[BYTE_LIB_ADD])?;
s.write_all(&[SUBBYTE_SONG])?;
song.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::AddAlbum(album, req) => {
s.write_all(&[BYTE_LIB_ADD])?;
s.write_all(&[SUBBYTE_ALBUM])?;
album.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::AddArtist(artist, req) => {
s.write_all(&[BYTE_LIB_ADD])?;
s.write_all(&[SUBBYTE_ARTIST])?;
artist.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::AddCover(cover, req) => {
s.write_all(&[BYTE_LIB_ADD])?;
s.write_all(&[SUBBYTE_COVER])?;
cover.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::ModifySong(song, req) => {
s.write_all(&[BYTE_LIB_MODIFY])?;
s.write_all(&[SUBBYTE_SONG])?;
song.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::ModifyAlbum(album, req) => {
s.write_all(&[BYTE_LIB_MODIFY])?;
s.write_all(&[SUBBYTE_ALBUM])?;
album.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::ModifyArtist(artist, req) => {
s.write_all(&[BYTE_LIB_MODIFY])?;
s.write_all(&[SUBBYTE_ARTIST])?;
artist.to_bytes(s)?;
req.to_bytes(s)?;
}
Self::RemoveSong(song) => {
s.write_all(&[BYTE_LIB_REMOVE])?;
s.write_all(&[SUBBYTE_SONG])?;
song.to_bytes(s)?;
}
Self::RemoveAlbum(album) => {
s.write_all(&[BYTE_LIB_REMOVE])?;
s.write_all(&[SUBBYTE_ALBUM])?;
album.to_bytes(s)?;
}
Self::RemoveArtist(artist) => {
s.write_all(&[BYTE_LIB_REMOVE])?;
s.write_all(&[SUBBYTE_ARTIST])?;
artist.to_bytes(s)?;
}
Self::TagSongFlagSet(id, tag) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_SONG_FLAG_SET])?;
id.to_bytes(s)?;
tag.to_bytes(s)?;
}
Self::TagSongFlagUnset(id, tag) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_SONG_FLAG_UNSET])?;
id.to_bytes(s)?;
tag.to_bytes(s)?;
}
Self::TagAlbumFlagSet(id, tag) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ALBUM_FLAG_SET])?;
id.to_bytes(s)?;
tag.to_bytes(s)?;
}
Self::TagAlbumFlagUnset(id, tag) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ALBUM_FLAG_UNSET])?;
id.to_bytes(s)?;
tag.to_bytes(s)?;
}
Self::TagArtistFlagSet(id, tag) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ARTIST_FLAG_SET])?;
id.to_bytes(s)?;
tag.to_bytes(s)?;
}
Self::TagArtistFlagUnset(id, tag) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ARTIST_FLAG_UNSET])?;
id.to_bytes(s)?;
tag.to_bytes(s)?;
}
Self::TagSongPropertySet(id, key, val) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_SONG_PROPERTY_SET])?;
id.to_bytes(s)?;
key.to_bytes(s)?;
val.to_bytes(s)?;
}
Self::TagSongPropertyUnset(id, key) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_SONG_PROPERTY_UNSET])?;
id.to_bytes(s)?;
key.to_bytes(s)?;
}
Self::TagAlbumPropertySet(id, key, val) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ALBUM_PROPERTY_SET])?;
id.to_bytes(s)?;
key.to_bytes(s)?;
val.to_bytes(s)?;
}
Self::TagAlbumPropertyUnset(id, key) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ALBUM_PROPERTY_UNSET])?;
id.to_bytes(s)?;
key.to_bytes(s)?;
}
Self::TagArtistPropertySet(id, key, val) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ARTIST_PROPERTY_SET])?;
id.to_bytes(s)?;
key.to_bytes(s)?;
val.to_bytes(s)?;
}
Self::TagArtistPropertyUnset(id, key) => {
s.write_all(&[BYTE_LIB_TAG])?;
s.write_all(&[SUBBYTE_TAG_ARTIST_PROPERTY_UNSET])?;
id.to_bytes(s)?;
key.to_bytes(s)?;
}
Self::SetSongDuration(i, d) => {
s.write_all(&[BYTE_SET_SONG_DURATION])?;
i.to_bytes(s)?;
d.to_bytes(s)?;
}
Self::Multiple(actions) => {
s.write_all(&[BYTE_MULTIPLE])?;
actions.to_bytes(s)?;
}
Self::InitComplete => {
s.write_all(&[BYTE_INIT_COMPLETE])?;
}
Self::Save => s.write_all(&[BYTE_SAVE])?,
Self::ErrorInfo(t, d) => {
s.write_all(&[BYTE_ERRORINFO])?;
t.to_bytes(s)?;
d.to_bytes(s)?;
}
Self::Denied(req) => {
s.write_all(&[BYTE_DENIED])?;
req.to_bytes(s)?;
}
}
Ok(())
}
fn from_bytes<T>(s: &mut T) -> Result<Self, std::io::Error>
where
T: std::io::Read,
{
macro_rules! from_bytes {
() => {
ToFromBytes::from_bytes(s)?
};
}
Ok(match s.read_byte()? {
BYTE_RESUME => Self::Resume,
BYTE_PAUSE => Self::Pause,
BYTE_STOP => Self::Stop,
BYTE_NEXT_SONG => Self::NextSong,
BYTE_SYNC_DATABASE => Self::SyncDatabase(from_bytes!(), from_bytes!(), from_bytes!()),
BYTE_QUEUE_UPDATE => Self::QueueUpdate(from_bytes!(), from_bytes!(), from_bytes!()),
BYTE_QUEUE_ADD => Self::QueueAdd(from_bytes!(), from_bytes!(), from_bytes!()),
BYTE_QUEUE_INSERT => {
Self::QueueInsert(from_bytes!(), from_bytes!(), from_bytes!(), from_bytes!())
}
BYTE_QUEUE_REMOVE => Self::QueueRemove(from_bytes!()),
BYTE_QUEUE_MOVE => Self::QueueMove(from_bytes!(), from_bytes!()),
BYTE_QUEUE_MOVE_INTO => Self::QueueMoveInto(from_bytes!(), from_bytes!()),
BYTE_QUEUE_GOTO => Self::QueueGoto(from_bytes!()),
BYTE_QUEUE_ACTION => match s.read_byte()? {
SUBBYTE_ACTION_SHUFFLE => Self::QueueShuffle(from_bytes!(), from_bytes!()),
SUBBYTE_ACTION_SET_SHUFFLE => {
Self::QueueSetShuffle(from_bytes!(), from_bytes!(), from_bytes!())
}
SUBBYTE_ACTION_UNSHUFFLE => Self::QueueUnshuffle(from_bytes!()),
_ => {
eprintln!(
"[{}] unexpected byte when reading command:queueAction; stopping playback.",
"WARN".yellow()
);
Self::Stop
}
},
BYTE_LIB_ADD => match s.read_byte()? {
SUBBYTE_SONG => Self::AddSong(from_bytes!(), from_bytes!()),
SUBBYTE_ALBUM => Self::AddAlbum(from_bytes!(), from_bytes!()),
SUBBYTE_ARTIST => Self::AddArtist(from_bytes!(), from_bytes!()),
SUBBYTE_COVER => Self::AddCover(from_bytes!(), from_bytes!()),
_ => {
eprintln!(
"[{}] unexpected byte when reading command:libAdd; stopping playback.",
"WARN".yellow()
);
Self::Stop
}
},
BYTE_LIB_MODIFY => match s.read_byte()? {
SUBBYTE_SONG => Self::ModifySong(from_bytes!(), from_bytes!()),
SUBBYTE_ALBUM => Self::ModifyAlbum(from_bytes!(), from_bytes!()),
SUBBYTE_ARTIST => Self::ModifyArtist(from_bytes!(), from_bytes!()),
_ => {
eprintln!(
"[{}] unexpected byte when reading command:libModify; stopping playback.",
"WARN".yellow()
);
Self::Stop
}
},
BYTE_LIB_REMOVE => match s.read_byte()? {
SUBBYTE_SONG => Self::RemoveSong(from_bytes!()),
SUBBYTE_ALBUM => Self::RemoveAlbum(from_bytes!()),
SUBBYTE_ARTIST => Self::RemoveArtist(from_bytes!()),
_ => {
eprintln!(
"[{}] unexpected byte when reading command:libRemove; stopping playback.",
"WARN".yellow()
);
Self::Stop
}
},
BYTE_LIB_TAG => match s.read_byte()? {
SUBBYTE_TAG_SONG_FLAG_SET => Self::TagSongFlagSet(from_bytes!(), from_bytes!()),
SUBBYTE_TAG_SONG_FLAG_UNSET => Self::TagSongFlagUnset(from_bytes!(), from_bytes!()),
SUBBYTE_TAG_ALBUM_FLAG_SET => Self::TagAlbumFlagSet(from_bytes!(), from_bytes!()),
SUBBYTE_TAG_ALBUM_FLAG_UNSET => {
Self::TagAlbumFlagUnset(from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_ARTIST_FLAG_SET => Self::TagArtistFlagSet(from_bytes!(), from_bytes!()),
SUBBYTE_TAG_ARTIST_FLAG_UNSET => {
Self::TagArtistFlagUnset(from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_SONG_PROPERTY_SET => {
Self::TagSongPropertySet(from_bytes!(), from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_SONG_PROPERTY_UNSET => {
Self::TagSongPropertyUnset(from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_ALBUM_PROPERTY_SET => {
Self::TagAlbumPropertySet(from_bytes!(), from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_ALBUM_PROPERTY_UNSET => {
Self::TagAlbumPropertyUnset(from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_ARTIST_PROPERTY_SET => {
Self::TagArtistPropertySet(from_bytes!(), from_bytes!(), from_bytes!())
}
SUBBYTE_TAG_ARTIST_PROPERTY_UNSET => {
Self::TagArtistPropertyUnset(from_bytes!(), from_bytes!())
}
_ => {
eprintln!(
"[{}] unexpected byte when reading command:libTag; stopping playback.",
"WARN".yellow()
);
Self::Stop
}
},
BYTE_SET_SONG_DURATION => Self::SetSongDuration(from_bytes!(), from_bytes!()),
BYTE_MULTIPLE => Self::Multiple(from_bytes!()),
BYTE_INIT_COMPLETE => Self::InitComplete,
BYTE_SAVE => Self::Save,
BYTE_ERRORINFO => Self::ErrorInfo(from_bytes!(), from_bytes!()),
BYTE_DENIED => Self::Denied(from_bytes!()),
_ => {
eprintln!(
"[{}] unexpected byte when reading command; stopping playback.",
"WARN".yellow()
);
Self::Stop
}
})
}
}
trait ReadByte {
fn read_byte(&mut self) -> std::io::Result<u8>;
}
impl<T: Read> ReadByte for T {
fn read_byte(&mut self) -> std::io::Result<u8> {
let mut b = [0];
self.read_exact(&mut b)?;
Ok(b[0])
}
}
#[test]
fn test_to_from_bytes() {
use crate::data::queue::QueueContent;
use std::io::Cursor;
for v in [
Action::Resume,
Action::Pause,
Action::Stop,
Action::NextSong,
Action::SyncDatabase(vec![], vec![], vec![]),
Action::QueueUpdate(vec![], QueueContent::Song(12).into(), Req::none()),
Action::QueueAdd(vec![], vec![], Req::none()),
Action::QueueInsert(vec![], 5, vec![], Req::none()),
Action::QueueRemove(vec![]),
Action::QueueMove(vec![], vec![]),
Action::QueueMoveInto(vec![], vec![]),
Action::QueueGoto(vec![]),
Action::QueueShuffle(vec![], 1),
Action::QueueSetShuffle(vec![], vec![], 0),
Action::QueueUnshuffle(vec![]),
// Action::AddSong(Song, Req),
// Action::AddAlbum(Album, Req),
// Action::AddArtist(Artist, Req),
// Action::AddCover(Cover, Req),
// Action::ModifySong(Song, Req),
// Action::ModifyAlbum(Album, Req),
// Action::ModifyArtist(Artist, Req),
// Action::RemoveSong(SongId),
// Action::RemoveAlbum(AlbumId),
// Action::RemoveArtist(ArtistId),
// Action::SetSongDuration(SongId, u64),
// Action::TagSongFlagSet(SongId, String),
// Action::TagSongFlagUnset(SongId, String),
// Action::TagAlbumFlagSet(AlbumId, String),
// Action::TagAlbumFlagUnset(AlbumId, String),
// Action::TagArtistFlagSet(ArtistId, String),
// Action::TagArtistFlagUnset(ArtistId, String),
// Action::TagSongPropertySet(SongId, String, String),
// Action::TagSongPropertyUnset(SongId, String),
// Action::TagAlbumPropertySet(AlbumId, String, String),
// Action::TagAlbumPropertyUnset(AlbumId, String),
// Action::TagArtistPropertySet(ArtistId, String, String),
// Action::TagArtistPropertyUnset(ArtistId, String),
Action::InitComplete,
Action::Save,
Action::ErrorInfo(format!("some error"), format!("with a message")),
Action::Denied(Req::none()),
] {
let v = v.cmd(0xFF);
assert_eq!(
v.action,
Command::from_bytes(&mut Cursor::new(v.to_bytes_vec()))
.unwrap()
.action
);
}
}