pub struct Reconnect {
pub lobby_id: LobbyId,
pub player_id: PlayerId,
pub reconnect_token: ReconnectToken,
}Fields§
§lobby_id: LobbyId§player_id: PlayerId§reconnect_token: ReconnectTokenTrait Implementations§
Source§impl<'de> Deserialize<'de> for Reconnect
impl<'de> Deserialize<'de> for Reconnect
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Reconnect
impl RefUnwindSafe for Reconnect
impl Send for Reconnect
impl Sync for Reconnect
impl Unpin for Reconnect
impl UnwindSafe for Reconnect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more