Struct Players

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pub struct Players(HashMap<PlayerId, Player>);
Expand description

Contains the players of a Lobby.

Once the game has started, no new players will be added and no existing players will be removed.

Tuple Fields§

§0: HashMap<PlayerId, Player>

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impl Players

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pub fn new(players: HashMap<PlayerId, Player>) -> Self

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pub fn new_empty() -> Self

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pub(crate) fn add(&mut self, id: PlayerId, player: Player)

Note: may only be used in lobbies with !lobby.game_started().

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pub(crate) fn remove(&mut self, player_id: PlayerId) -> Option<Player>

Note: may only be used in lobbies with !lobby.game_started().

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impl Players

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pub fn len(&self) -> usize

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pub fn contains(&self, id: &PlayerId) -> bool

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pub fn get(&self, id: &PlayerId) -> Option<&Player>

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pub fn get_mut(&mut self, id: &PlayerId) -> Option<&mut Player>

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pub fn iter_all(&self) -> Iter<'_, PlayerId, Player>

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pub fn iter_all_mut(&mut self) -> IterMut<'_, PlayerId, Player>

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pub fn players_all(&self) -> Values<'_, PlayerId, Player>

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pub fn players_all_mut(&mut self) -> ValuesMut<'_, PlayerId, Player>

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pub fn iter_alive(&self) -> impl Iterator<Item = (&PlayerId, &Player)>

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pub fn iter_alive_mut( &mut self, ) -> impl Iterator<Item = (&PlayerId, &mut Player)>

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pub fn players_alive(&self) -> impl Iterator<Item = &Player>

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pub fn players_alive_mut(&mut self) -> impl Iterator<Item = &mut Player>

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pub fn ids(&self) -> Keys<'_, PlayerId, Player>

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impl Players

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pub async fn broadcast_message(&mut self, message: &str)

Trait Implementations§

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impl Debug for Players

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V