pub struct CharacterChosen {
pub character: PlayerCharacterOrNone,
}Fields§
§character: PlayerCharacterOrNoneTrait Implementations§
Source§impl Debug for CharacterChosen
impl Debug for CharacterChosen
Source§impl<'de> Deserialize<'de> for CharacterChosen
impl<'de> Deserialize<'de> for CharacterChosen
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CharacterChosen
impl RefUnwindSafe for CharacterChosen
impl Send for CharacterChosen
impl Sync for CharacterChosen
impl Unpin for CharacterChosen
impl UnwindSafe for CharacterChosen
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more