team04_server/messages/
reconnect.rs

1use crate::lobby::state::clients::{PlayerId, ReconnectToken};
2use crate::server::state::LobbyId;
3
4use super::*;
5
6#[derive(Deserialize, Debug)]
7#[serde(rename_all = "camelCase")]
8pub struct Reconnect {
9    #[serde(rename = "lobbyID")]
10    pub lobby_id: LobbyId,
11    #[serde(rename = "playerID")]
12    pub player_id: PlayerId,
13    pub reconnect_token: ReconnectToken,
14}