Struct FightInfo

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struct FightInfo {
    configs: ConfigSet,
    matchup: (PlayerId, PlayerId),
    round: u64,
    unit_counts: UnitCounts,
    power_mode: [f64; 2],
    lightsabers: [f64; 6],
}

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§configs: ConfigSet§matchup: (PlayerId, PlayerId)§round: u64§unit_counts: UnitCounts§power_mode: [f64; 2]

power mode for Player 1, then Player 2

§lightsabers: [f64; 6]

rgb for Player 1, then Player 2

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impl FightInfo

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fn mod_attack( &self, player: PlayerInMatchup, base: u64, enemy_armor: u64, bonus_damage: u64, ) -> u64

an enemy_armor of 0 means the base damage will not be modified. bonus damage completely ignores armor.

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fn mod_max_health(&self, player: PlayerInMatchup, base: u64) -> u64

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fn mod_armor(&self, player: PlayerInMatchup, base: u64) -> u64

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fn mod_range(&self, player: PlayerInMatchup, base: u64) -> u64

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