pub struct LiveLoss {
map: BTreeMap<u64, u64>,
}Expand description
An abstraction over the live loss function defined in the game configuration.
Fields§
§map: BTreeMap<u64, u64>Implementations§
Trait Implementations§
impl StructuralPartialEq for LiveLoss
Auto Trait Implementations§
impl Freeze for LiveLoss
impl RefUnwindSafe for LiveLoss
impl Send for LiveLoss
impl Sync for LiveLoss
impl Unpin for LiveLoss
impl UnwindSafe for LiveLoss
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more