team04_server/lobby/
mod.rs

1//! Definitions of the things that happen inside a lobby,
2//! most importantly including the actual gameplay-controlling code.
3
4/// Abstract definitions of how a game
5/// is played, making use of the methods
6/// provided by the definitions in [`lobby::state`](state).
7pub mod game;
8/// Lobby/Game-state definition and internals.
9///
10/// Includes:
11///
12/// - LobbyState and SharedLobbyState definitions
13/// - Sending and receiving messages
14/// - Chat message handling
15/// - ...
16pub mod state;
17
18#[cfg(test)]
19pub(crate) mod test;