pub(crate) struct PerMatch {
pub(crate) matchup: [PlayerId; 2],
pub(crate) current_fight_round: u64,
pub(crate) movements: Vec<SingleMovement>,
}Fields§
§matchup: [PlayerId; 2]§current_fight_round: u64§movements: Vec<SingleMovement>Trait Implementations§
Auto Trait Implementations§
impl Freeze for PerMatch
impl RefUnwindSafe for PerMatch
impl Send for PerMatch
impl Sync for PerMatch
impl Unpin for PerMatch
impl UnwindSafe for PerMatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more