mirror of
https://github.com/Dummi26/musicdb.git
synced 2025-03-10 05:43:53 +01:00
fix bug and add power saver
power saver will be enabled on bad performance
This commit is contained in:
parent
d163d4c8c4
commit
e29fccf20e
@ -281,19 +281,21 @@ pub struct Gui {
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pub font: Font,
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pub covers: Option<HashMap<CoverId, GuiServerImage>>,
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pub custom_images: Option<HashMap<String, GuiServerImage>>,
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pub last_draw: Instant,
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pub modifiers: ModifiersState,
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pub dragging: Option<(
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Dragging,
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Option<Box<dyn FnMut(&mut DrawInfo, &mut Graphics2D)>>,
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)>,
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pub no_animations: bool,
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pub high_performance: bool,
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pub line_height: f32,
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pub last_height: f32,
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pub scroll_pixels_multiplier: f64,
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pub scroll_lines_multiplier: f64,
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pub scroll_pages_multiplier: f64,
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pub gui_config: Option<GuiConfig>,
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last_performance_check: Instant,
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average_frame_time_ms: u32,
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frames_drawn: u32,
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}
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impl Gui {
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fn new(
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@ -399,16 +401,18 @@ impl Gui {
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covers: Some(HashMap::new()),
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custom_images: Some(HashMap::new()),
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// font: Font::new(include_bytes!("/usr/share/fonts/TTF/FiraSans-Regular.ttf")).unwrap(),
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last_draw: Instant::now(),
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modifiers: ModifiersState::default(),
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dragging: None,
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no_animations,
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high_performance: no_animations,
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line_height,
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last_height: 720.0,
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scroll_pixels_multiplier,
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scroll_lines_multiplier,
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scroll_pages_multiplier,
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gui_config: Some(gui_config),
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last_performance_check: Instant::now(),
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average_frame_time_ms: 0,
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frames_drawn: 0,
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}
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}
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}
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@ -974,8 +978,9 @@ impl Default for GuiElemCfg {
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#[allow(unused)]
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pub enum GuiAction {
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OpenMain,
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SetIdle(bool),
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SetAnimationsDisabled(bool),
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/// false -> prevent idling, true -> end idling even if already idle
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EndIdle(bool),
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SetHighPerformance(bool),
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OpenSettings(bool),
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ShowNotification(Box<dyn FnOnce(&NotifOverlay) -> (Box<dyn GuiElem>, NotifInfo) + Send>),
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/// Build the GuiAction(s) later, when we have access to the Database (can turn an AlbumId into a QueueContent::Folder, etc)
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@ -1029,7 +1034,7 @@ pub struct DrawInfo<'a> {
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)>,
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pub context_menu: Option<Box<dyn GuiElem>>,
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pub gui_config: &'a mut GuiConfig,
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pub no_animations: bool,
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pub high_performance: bool,
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}
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pub fn adjust_area(outer: &Rectangle, rel_area: &Rectangle) -> Rectangle {
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@ -1062,7 +1067,7 @@ impl Gui {
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GuiAction::ShowNotification(func) => _ = self.notif_sender.send(func),
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GuiAction::ResetKeyboardFocus => _ = self.gui._keyboard_reset_focus(),
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GuiAction::SetDragging(d) => self.dragging = d,
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GuiAction::SetAnimationsDisabled(d) => self.no_animations = d,
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GuiAction::SetHighPerformance(d) => self.high_performance = d,
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GuiAction::ContextMenu(m) => self.gui.c_context_menu = m,
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GuiAction::SetLineHeight(h) => {
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self.line_height = h;
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@ -1077,8 +1082,12 @@ impl Gui {
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}
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GuiAction::Do(mut f) => f(self),
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GuiAction::Exit => _ = self.event_sender.send_event(GuiEvent::Exit),
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GuiAction::SetIdle(v) => {
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self.gui.idle.target = if v { 1.0 } else { 0.0 };
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GuiAction::EndIdle(v) => {
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if v {
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self.gui.unidle();
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} else {
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self.gui.not_idle();
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}
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}
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GuiAction::OpenSettings(v) => {
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self.gui.idle.target = 0.0;
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@ -1099,7 +1108,7 @@ impl Gui {
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}
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impl WindowHandler<GuiEvent> for Gui {
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fn on_draw(&mut self, helper: &mut WindowHelper<GuiEvent>, graphics: &mut Graphics2D) {
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let start = Instant::now();
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let draw_start_time = Instant::now();
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graphics.draw_rectangle(
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Rectangle::new(Vec2::ZERO, self.size.into_f32()),
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Color::BLACK,
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@ -1109,7 +1118,7 @@ impl WindowHandler<GuiEvent> for Gui {
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let mut custom_images = self.custom_images.take().unwrap();
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let mut cfg = self.gui_config.take().unwrap();
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let mut info = DrawInfo {
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time: Instant::now(),
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time: draw_start_time,
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actions: Vec::with_capacity(0),
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pos: Rectangle::new(Vec2::ZERO, self.size.into_f32()),
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database: &mut *dblock,
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@ -1122,7 +1131,7 @@ impl WindowHandler<GuiEvent> for Gui {
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has_keyboard_focus: false,
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child_has_keyboard_focus: true,
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line_height: self.line_height,
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no_animations: self.no_animations,
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high_performance: self.high_performance,
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dragging: self.dragging.take(),
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context_menu: self.gui.c_context_menu.take(),
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gui_config: &mut cfg,
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@ -1173,11 +1182,38 @@ impl WindowHandler<GuiEvent> for Gui {
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for a in actions {
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self.exec_gui_action(a);
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}
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// eprintln!(
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// "fps <= {}",
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// 1000 / self.last_draw.elapsed().as_millis().max(1)
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// );
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self.last_draw = start;
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let ft = draw_start_time.elapsed().as_millis() as u32;
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self.average_frame_time_ms = (self.average_frame_time_ms * 7 + ft) / 8;
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if !self.high_performance && self.average_frame_time_ms > 50 {
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self.high_performance = true;
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*self
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.gui
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.c_settings
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.c_scroll_box
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.children
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.performance_toggle
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.children
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.1
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.children[0]
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.content
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.text() = "On due to\nbad performance".to_string();
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}
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// #[cfg(debug_assertions)]
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{
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self.frames_drawn += 1;
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if draw_start_time
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.duration_since(self.last_performance_check)
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.as_secs()
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>= 1
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{
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self.last_performance_check = draw_start_time;
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eprintln!(
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"[performance] {} fps | {}ms",
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self.frames_drawn, self.average_frame_time_ms
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);
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self.frames_drawn = 0;
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}
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}
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}
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fn on_mouse_button_down(&mut self, helper: &mut WindowHelper<GuiEvent>, button: MouseButton) {
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if let Some(a) = self.gui._mouse_button(button, true, self.mouse_pos.clone()) {
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@ -200,7 +200,7 @@ impl<C: GuiElemChildren + 'static> GuiElem for ScrollBox<C> {
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}
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if self.scroll_target != self.scroll_display {
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self.config.redraw = true;
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if info.no_animations {
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if info.high_performance {
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self.scroll_display = self.scroll_target;
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} else {
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self.scroll_display = 0.2 * self.scroll_target + 0.8 * self.scroll_display;
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@ -233,7 +233,11 @@ impl<C: GuiElemChildren + 'static> GuiElem for ScrollBox<C> {
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let y_rel = self.size_unit.to_rel(y_pos, info.pos.height());
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if y_rel + h_rel >= 0.0 && y_rel <= 1.0 {
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let cfg = e.config_mut();
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cfg.enabled = true;
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cfg.enabled = if info.high_performance {
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y_rel >= 0.0 && y_rel + h_rel <= 1.0
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} else {
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true
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};
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cfg.pos = Rectangle::new(
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Vec2::new(cfg.pos.top_left().x, 0.0f32.max(y_rel)),
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Vec2::new(
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@ -4,10 +4,11 @@ use musicdb_lib::data::ArtistId;
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use speedy2d::{color::Color, dimen::Vec2, image::ImageHandle, shape::Rectangle};
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use crate::{
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gui::{DrawInfo, GuiElem, GuiElemCfg, GuiServerImage},
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gui::{DrawInfo, GuiAction, GuiElem, GuiElemCfg, GuiServerImage},
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gui_anim::AnimationController,
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gui_base::Button,
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gui_playback::{get_right_x, image_display, CurrentInfo},
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gui_text::AdvancedLabel,
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gui_text::{AdvancedLabel, Label},
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};
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pub struct IdleDisplay {
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@ -15,6 +16,7 @@ pub struct IdleDisplay {
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pub idle_mode: f32,
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current_info: CurrentInfo,
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current_artist_image: Option<(ArtistId, Option<(String, Option<Option<ImageHandle>>)>)>,
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pub c_idle_exit_hint: Button<[Label; 1]>,
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c_top_label: AdvancedLabel,
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c_side1_label: AdvancedLabel,
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c_side2_label: AdvancedLabel,
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@ -36,6 +38,17 @@ impl IdleDisplay {
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idle_mode: 0.0,
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current_info: CurrentInfo::new(),
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current_artist_image: None,
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c_idle_exit_hint: Button::new(
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GuiElemCfg::default().disabled(),
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|_| vec![GuiAction::EndIdle(true)],
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[Label::new(
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GuiElemCfg::default(),
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"Back".to_owned(),
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Color::GRAY,
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None,
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Vec2::new(0.5, 0.5),
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)],
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),
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c_top_label: AdvancedLabel::new(
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GuiElemCfg::at(Rectangle::from_tuples((0.05, 0.02), (0.95, 0.18))),
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Vec2::new(0.5, 0.5),
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@ -74,6 +87,7 @@ impl GuiElem for IdleDisplay {
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fn children(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
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Box::new(
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[
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self.c_idle_exit_hint.elem_mut(),
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self.c_top_label.elem_mut(),
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self.c_side1_label.elem_mut(),
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self.c_side2_label.elem_mut(),
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@ -215,10 +229,10 @@ impl GuiElem for IdleDisplay {
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// move children to make space for cover
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let ar_updated = self
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.cover_aspect_ratio
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.update(info.time.clone(), info.no_animations)
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.update(info.time.clone(), info.high_performance)
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| self
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.artist_image_aspect_ratio
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.update(info.time.clone(), info.no_animations);
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.update(info.time.clone(), info.high_performance);
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if ar_updated || info.pos.size() != self.config.pixel_pos.size() {
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if let Some(h) = &info.helper {
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h.request_redraw();
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@ -380,7 +380,7 @@ impl GuiElem for LibraryBrowser {
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.filter_target_state
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.load(std::sync::atomic::Ordering::Relaxed);
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self.filter_state.target = if filter_target_state { 1.0 } else { 0.0 };
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if self.filter_state.update(info.time, info.no_animations) {
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if self.filter_state.update(info.time, info.high_performance) {
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if let Some(h) = &info.helper {
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h.request_redraw();
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}
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@ -40,7 +40,7 @@ pub struct GuiScreen {
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c_notif_overlay: NotifOverlay,
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c_idle_display: IdleDisplay,
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c_status_bar: StatusBar,
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c_settings: Settings,
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pub c_settings: Settings,
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pub c_main_view: Panel<(
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Button<[Label; 1]>,
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Button<[Label; 1]>,
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@ -173,8 +173,19 @@ impl GuiScreen {
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0.0
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}
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}
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fn not_idle(&mut self) {
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pub fn not_idle(&mut self) {
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self.last_interaction = Instant::now();
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if self.idle.target > 0.0 {
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if self.idle.value < 1.0 {
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self.idle.target = 0.0;
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} else {
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self.c_idle_display.c_idle_exit_hint.config_mut().enabled = true;
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}
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}
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}
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pub fn unidle(&mut self) {
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self.not_idle();
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self.c_idle_display.c_idle_exit_hint.config_mut().enabled = false;
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self.idle.target = 0.0;
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}
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fn idle_check(&mut self) {
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@ -253,9 +264,36 @@ impl GuiElem for GuiScreen {
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// skip idle_check if paused or queue is empty
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self.idle_check();
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}
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// show/hide idle_exit_hint
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let idle_exit_anim = if self.c_idle_display.c_idle_exit_hint.config().enabled {
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let hide = info
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.time
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.duration_since(self.last_interaction)
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.as_secs_f32()
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/ 3.0;
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let cv = if hide >= 1.0 {
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self.c_idle_display.c_idle_exit_hint.config_mut().enabled = false;
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false
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} else {
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let v = hide * hide;
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let w = 0.15;
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let h = 0.05;
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let dx = w * v;
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let dy = h * v;
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self.c_idle_display.c_idle_exit_hint.config_mut().pos =
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Rectangle::from_tuples((-dx, -dy), (w - dx, h - dy));
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true
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};
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if let Some(h) = &info.helper {
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h.set_cursor_visible(cv);
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}
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cv
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} else {
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false
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};
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// request_redraw for animations
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let idle_changed = self.idle.update(info.time, info.no_animations);
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if idle_changed || self.settings.1.is_some() {
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let idle_changed = self.idle.update(info.time, info.high_performance);
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if idle_changed || idle_exit_anim || self.settings.1.is_some() {
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if let Some(h) = &info.helper {
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h.request_redraw()
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}
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@ -264,7 +302,7 @@ impl GuiElem for GuiScreen {
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if idle_changed {
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let enable_normal_ui = self.idle.value < 1.0;
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self.c_main_view.config_mut().enabled = enable_normal_ui;
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self.c_settings.config_mut().enabled = enable_normal_ui;
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// self.c_settings.config_mut().enabled = enable_normal_ui;
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self.c_status_bar.config_mut().enabled = enable_normal_ui;
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if let Some(h) = &info.helper {
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h.set_cursor_visible(enable_normal_ui);
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|
@ -8,7 +8,7 @@ use crate::{
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pub struct Settings {
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pub config: GuiElemCfg,
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c_scroll_box: ScrollBox<SettingsContent>,
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pub c_scroll_box: ScrollBox<SettingsContent>,
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c_background: Panel<()>,
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}
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impl Settings {
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@ -47,13 +47,13 @@ impl Settings {
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}
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}
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}
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struct SettingsContent {
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back_button: Button<[Label; 1]>,
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opacity: Panel<(Label, Slider)>,
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animations_toggle: Panel<(Label, Button<[Label; 1]>)>,
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line_height: Panel<(Label, Slider)>,
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scroll_sensitivity: Panel<(Label, Slider)>,
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idle_time: Panel<(Label, Slider)>,
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pub struct SettingsContent {
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pub back_button: Button<[Label; 1]>,
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pub opacity: Panel<(Label, Slider)>,
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pub performance_toggle: Panel<(Label, Button<[Label; 1]>)>,
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pub line_height: Panel<(Label, Slider)>,
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pub scroll_sensitivity: Panel<(Label, Slider)>,
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pub idle_time: Panel<(Label, Slider)>,
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}
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impl GuiElemChildren for SettingsContent {
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fn iter(&mut self) -> Box<dyn Iterator<Item = &mut dyn GuiElem> + '_> {
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@ -61,7 +61,7 @@ impl GuiElemChildren for SettingsContent {
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[
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self.back_button.elem_mut(),
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self.opacity.elem_mut(),
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self.animations_toggle.elem_mut(),
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self.performance_toggle.elem_mut(),
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self.line_height.elem_mut(),
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self.scroll_sensitivity.elem_mut(),
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self.idle_time.elem_mut(),
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@ -75,7 +75,7 @@ impl GuiElemChildren for SettingsContent {
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}
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impl SettingsContent {
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pub fn new(
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no_animations: bool,
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high_performance: bool,
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line_height: f32,
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_scroll_sensitivity_pixels: f64,
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scroll_sensitivity_lines: f64,
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@ -120,12 +120,12 @@ impl SettingsContent {
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},
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),
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),
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animations_toggle: Panel::new(
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performance_toggle: Panel::new(
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GuiElemCfg::default(),
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(
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Label::new(
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GuiElemCfg::at(Rectangle::from_tuples((0.0, 0.0), (0.33, 1.0))),
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"Animations".to_string(),
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"Power Saver".to_string(),
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Color::WHITE,
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None,
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Vec2::new(1.0, 0.5),
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@ -134,18 +134,18 @@ impl SettingsContent {
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GuiElemCfg::at(Rectangle::from_tuples((0.75, 0.0), (1.0, 1.0))),
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|b| {
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let text = b.children[0].content.text();
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let ad = if text == "On" {
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let ad = if text.starts_with("On") {
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*text = "Off".to_string();
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true
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false
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} else {
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*text = "On".to_string();
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false
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true
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};
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vec![GuiAction::SetAnimationsDisabled(ad)]
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vec![GuiAction::SetHighPerformance(ad)]
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},
|
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[Label::new(
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GuiElemCfg::default(),
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if no_animations { "Off" } else { "On" }.to_string(),
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if high_performance { "On" } else { "Off" }.to_string(),
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Color::WHITE,
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None,
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Vec2::new(0.5, 0.5),
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|
@ -66,7 +66,7 @@ impl GuiElem for StatusBar {
|
||||
// move children to make space for cover
|
||||
let ar_updated = self
|
||||
.cover_aspect_ratio
|
||||
.update(info.time.clone(), info.no_animations);
|
||||
.update(info.time.clone(), info.high_performance);
|
||||
if ar_updated || info.pos.size() != self.config.pixel_pos.size() {
|
||||
if let Some(h) = &info.helper {
|
||||
h.request_redraw();
|
||||
|
Loading…
Reference in New Issue
Block a user